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Dream west: make money more than 50 cents, 25 w an hour with a little ghost hunt, low in return

2026-06-24 04:051880NameNetworking

Hello, i'm your little cousin. I talk to you about dreams every day。

The status of the fire zone with small numbers

In my dreams, with a little ghost hunt and a double-burning approach, we believe that everyone has been in touch and that, in the early days, such players were often present on my cousin's server, but with time changing, fewer new people in the district, this small-numbered double-burning method is rarely seen, and my cousin thinks it's all five now. It was not until a number of fires that the small industry was not broken down and the returns were higher. It's at least 25 w for a ghost hour, and the burn is over 15 w, which is more profitable than five, and it's a real low-input gain。

Dreams, ghosts, experience

Since they are new people, the servers chosen must be some big fireworks, and there are still a lot of new players on these servers, many of whom like to start from 0, and the quickest way to upgrade is to find ghosts. Today, all this ghost hunting with new arrivals is calculated on an hour basis, with at least 25 w for one hour and a team of four persons equal to 100 w。

Dreams, ghosts, experience

This small-numbered ghost-hunting role, which does not require too high a rank of captain, is the most popular of any normal class 59 or 69. After all, the low-class ghost band has gained more experience, and these 59 and 69 players are often branded with experience, and luck is met with the owner of a direct car。

Dreams, ghosts, experience

On the basis of an hour and 30 ghosts, there are 70 w benefits to be gained by deducting the eye, and the system is rewarded by the captain at the tenth ghost. In the case of level 69, the 50-70 ring, as well as biwako and carpfish, would be rewarded; in the case of class 59, the award would be much more generous, with roses or clock-keeping, and an hour of earnings of 100 w would be good。

Introduction to ghostbusters

Since it's a ghost hunt, the efficiency must be the most important

Dreams, ghosts, experience

And now the biggest of them are the dom and the devil's fc, which have the properties of up to 1,400 injuries, and at least 900 powers of the fc, so that the baby can choose violence, and the dang splash will clear it。

Such front-stage inputs are a set of equipment and a pet, and apart from these two front-end pies, of course, the tt and wzz ghosts are also viable, both of which have a strong spot-killing capability, while the use of tt and wz is more recommendatory, and they are relatively much lower, and they are really lower than the top five。

Dreams, ghosts, experience

We're gonna have to add a few more

For such small players, it is always important to remember that there are more players in the teams, that there are more people in the fire zone, that there are some regular customers, that the team of captains is faster, and that for players who want to make money with new people, it is certainly not enough to have a ghost, that there is no problem with multiple players, that there must be more than five players。

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