Welcome toThe dragon war
Welcome toThe dragon war

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The dragon war is a large-scale game of magic puzzles in which players are placed in the real world of magic and run their own urban pool for productive development. The real business development and combat processes of all players will be presented on the world map, combining single-time tactical play with the strategic play of the global map. Players can choose their own professional race to join the fight, find partners and join other players. The battle of dragons is a big strategist of western magic, in which players will play the leader of the world of magic, leading the world of magic and wonders. The multiplicity of games and the wealth of material that keeps players in the real world. In this magical world, players can choose their own professional race to join in this fight, and then they need to manage their own town, produce and develop, train soldiers, and make friends. They find their own partners in the march of the war and are better off with other players. The battle of dragons will show real-time each player's trajectory and course of battle on a world map, and combine single-time tactical play with the strategic play of a large map of the whole, a well-trained tactical hand-show. The battle between the ancient dragons and the forces of darkness has left behind four communities that claim to be elves, orcs, humans and immortals, and these four divided continents will be the scene of countless sobs of stories, countless heroes of history! The elves and the human turin dynasty, and the orcs, and the immortals, have evolved from the first search for other continents to a battle between each other, which lasted for hundreds of years. But one day, darkness came and the elves were wiped out, and the entire eastern continent became the land of darkness and the curse, as well as the base of the army of the black dragon. And the space for humans, non-deaths, orcs has been gradually reduced, and the upper three communities have no way of dealing with the erosion of darkness. The only way to escape is to leave the top of the poles, where no one has ever been able to explore, where the tri-clans migrate, moving to the north, and where the phantom bone ships, cruisers and red-wood sails, carrying their three ethnic groups, leave the mainland on the coast of sodar in haste, with heavy casualties, and what they call the sad song of the coast of sodar. The ancient dragon elders herman turin had left a prophecy that the dragons could resist the dark erosion and the dragons could cleanse the cursed land. One of the three could be selected to sign a contract between the bloodlines and the dragons, and the disaster brought by the ancient dragons on the continent was now the wish of the dragons to bear the burden with the three and assist them in building a military city against the army of the curse of the black dragon。