Welcome toAttack the city
Welcome toAttack the city

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“crashing the land” was developed by the world hall of proud, a role-playing web game run by the 37 games, which was launched in 2013. The main players are liu bei, cao cao, sun kwon, zhug liang, etc. Civil servants have a variety of tactics such as fire, water, empty cities, traps, etc. There will be considerable resources and empirical rewards for defeating the military in combat. The three main forces, wei, xing and wu, are in the middle of the world. The capital city of wei wei in the north: looyang in the west: chengdu in the west: construction. Plan: [system presentation] a new special civilian planning system for the land rage was introduced to give each civilian in the game the power to plan fire, water, empty cities, traps, etc. A player may appoint a civilian to become a military division of the upper military general to join the battle, which will trigger the tactics at the disposal of the division. It's a powerful strategy that can destroy the enemy in an instant. All sorts of civilian tactics have made the fighting unpredictable and enjoyable. As a result of the recruitment of civil servants by players, it is possible to see that each civilian has a plan that has a hierarchy and that, in the course of a national war, can be released from a pool on the map of the world, with a sense of added value. Fire attacks: a reduction in enemy forces in the terrain of the plains; water strikes: a reduction in enemy forces in the ponds of the waters; rocks: a reduction in enemy forces in the ponds of the mountainous terrain; traps: a trap in the ground and a reduction in enemy forces when the enemy moves to the terrain; empty cities: protection of one of our ponds from attack within three minutes. Crystal skills: forced assault: the fighting will not be effective if it rises as an attacker; stand firm: the defensive force will not be effective if it rises as a guard; the fighting will rise when single-handedly; assault: the probability of a violent attack is 200%. It's just that, unlike any other game, the violent assault on the city is the one that determines whether or not to strike before they meet, and, if so, the next time you strike each other with a knife and a knife; resilience: there is a certain probability of being cut in half of the damage from the method of warfare, which has not been felt to date; discotheques: there is a certain probability of assault, 150 per cent of the damage, which has not been felt to date; and killing: there is a certain probability of a row opposite the second。