Welcome toThe whole city
Welcome toThe whole city

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"the city of guns" is a game of mobile combat tactics that combines combat tactics with fast-paced fighting patterns and becomes an addictive game! The story began with rumours in a small town in europe and america that, in order to find out the truth, the main character, as a mercenary, joined the relevant investigative team and infiltrated the entire investigation. As the protagonists continue to investigate the events, and the information that comes out of the rhetoric of the various peers, enemies, friends, etc., the protagonists are finding that the truth is not so simple as zombie infection. There must be a deeper inside behind it! Players in the game have to build their bases in jungle warfare, train troops, take the initiative or take "test" from other players and fight back. The game uses cartoons, and buildings and armies are presented in fancy cartoons. The scene of the exchange of fire was intense, with a good visual impact. The citywide gun war is a shooting game on the theme of bio-chemical warfare, with a virulent mortuary mortuary, cool combat experience that gives you a high-quality shooting pleasure in the world of the ghost of the gun! Upgrading is very important to the citywide gun war, where you can experience more play, raise more attributes, open more functions. The city-wide gun wars mercenary system has created many partners for players: the mighty lock, sooyang, the sexy kinks, the flychenko, and the quizumi. Every mercenary has his or her own unique gun and skills, and he or she can arrange to fight in the arena with a copy of the play, an elite copy, a copy of the nightmare. Task systems: the tasks in the game are divided into five types of main, day-to-day, council, achievement, feeder tasks. The main line task is to help grow players. The day-to-day mission is mainly a master's experience, and is done every day if they don't want to be overtaken by others! The task is primarily a war effort, which can be used to buy gaming tools from war-making businessmen. The task of achieving results is primarily to provide high-level incentives to players to collect achievements. The secondary task is mainly to enrich the player's game behaviour, and the player is rewarded with multiple copies of the pass or boss killings. Trading systems: there are three types of shops in the game, one of which is a merchant's shop, and there is a certain chance that the city-wide gun shop will be opened during the war and that it will be possible to purchase items sold by traders. The second is the exchange store, where the goods can be exchanged for the goods. The third is a shop, where players are provided with a wealth of proprietors for purchase, from which they can purchase treasure boxes, props, materials, etc。