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Miyoo gomes was established in 2012 with a headquarters in beijing and a branch in shenzhen. Most of the company's members come from national front-line games such as telecommunications, internet access and gameloft. There is a wealth of work experience and technical skills in the design and development of games. As of september 2017, the honeyfruit interaction had completed the tens of millions of dollars worth of b-round financing that had been invested in the country. The honeyfruit interaction is a game company dedicated to developing leisure-to-war games. In addition, we've been working with ali's game, tunning's game to develop a play-to-play game called "the treasurers" and "the fighters." the studio under the banner of " first speed " , which is a continuation of the pre-national game production concept, is highly reductive to the core game style and seeks high quality in terms of game performance, core play, social flaunting, fluent experience, is dedicated to turning " first speed " into a rail product in the vertical field of sound-show, and is now represented by " first speed " , which is an online easy game for " s-class " boxing product. Miyoo games has developed ip strategic cooperation with the xinhua-chinji network and has worked with up masters, music creators, fellow painters, ip fans and support groups to build a closed loop for transphonic entertainment and ecological integration. "first speed" is a formal music racer authorized by future originals of the initials and supervised throughout japan. It was developed and distributed by the beijing muiapple interactive technology. The first song of my idol, 歌 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 the first speed plays around the core of the music race, creating design keys and spectroscopy, operating smoothly and with greater pleasure, with single-person leisure mode and competing with many others, such as roving music, mirror bells, mirrors, kato, meiko, etc., and changing roles. The music captures the official platinum classics and originals, with real-time social interaction at the same time as an audience, close friends, friends' accounts, knights, helpers, relationships, etc., to build the future core social circle of the first voice。