Welcome toIt's an island war
Welcome toIt's an island war

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Reinforcement: the original costumes will remain unchanged, the props will link the passive skills of the props to the enhanced grades, the props from +6 to +9 will have one passive skill and the props from +10 to +12 will have two passive skills. Synthesis: amend the functions of the original debris synthetic gemstone to those of the lower-grade fossil synthesis to those of the higher gemstone. (note: the pieces in the player's bag will be converted in full at the ratio of two pieces of the same grade to one of the same grade. Diamonds are an important currency in the battle of bombing island, and the game is dominated by the acquisition of full value, while new players will receive some diamond incentives for official events, such as 50 diamonds, forums and so forth, each day after five days of continuous landing. A special reminder is that the daily landing incentive will be updated about five times at 12-1 points, i. E., during this period, the player will receive a five-time reward, which is not fixed, but within this hour. It goes without saying that the use of diamonds is a direct way to increase combat power. There are diamonds that can choose directly to buy props in the mall, especially for a wide range of players: if there are enough diamonds, they can buy members before they buy equipment, there are discounts for members, and there is a good alternative to focusing on the daily renewal of the promotion boards. These include all the east of the rest of the mall (protocols, visuals, facebooks, clothes, even other fortified stones, union rings, renamed pens, etc.) and the occasional brushing of all kinds of equipment for which copies of eggs can be thrown, with a discount of 20 per cent, and with a discount of less than 20 per cent on members, which could save a very good diamond. The copy "piracy two spirits" follows the two copies, with a total of five levels, the first four being a little weird, single-person challenge, the last being a boss. The pirates at the boss border, as the strong boss in the current copy, must be well prepared for customs clearance, and comprehensible mates and sufficient props are essential. It's good to strengthen the props, and it's better to fight boss. With regard to the "energy light ball", there is a certain chance that the arrows of the pirates will call out the energy light ball, which will release the energy light wave to the pirates, which will disappear after the pirates have received the energy, and the pirates will be much more aggressive in the next round. The solution is that there will be a shield in the sky, and if the player hits the shield, he will be given a state of defence from the current round of pirate attacks。