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Guns and torpedoes
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Guns and torpedoes are a new 3d real fair sea gamer from zulu's entertainment. In the context of world war ii, nearly 100 legendary warships[1] re-engaged from the sea, with more masters at sea - aircraft carriers. The game produces a 360° 3d marine battleground, a physical simulation of warship operations and a real reduction of the feeling of speed, inertia and sideways. The fighting was based on real ballistic calculations and the introduction of a partial strike set that varied from one armour to another and that the impact of the shell created an all-real feeling of martyrdom, fire, leaking water, stopping diversion, etc. To put people on their feet. Human aircraft fights, players fight, and play a variety of tricks. On the basis of the historical background of world war ii, guns and torpedoes designed a sea-fighter cruise, using a single machine-card model, no internal purchases, no advertising, a level containing many well-known battles in the history of world war ii, a game in which reputable warships, such as grande and longman, will be driven by players in the pacific, using newer 3d rendering techniques, real ship data for modelling and data entry, introducing the true nature of partial destruction, fire, leaking water, etc., and seeking to demonstrate real fire and nitre for players. The guns and torpedoes have carriers, battleships, cruisers, destroyers, and almost 100 warships for players. In order to create a more equitable playing environment, and to reject the cynicism, the game will achieve the creation of "powerless" and "weak growth" and "heavy operation" with the focus on fighting itself and not on numerical growth. The science and technology tree in the game will make it easier to unlock, and one promotion will light up the next warship. The unlocking of components is a selective configuration change, and the player can switch as required by combat. The world battle model for guns and torpedoes will be divided into four chapters: solomon islands, guadalcanal, light bay, and 1942 in the pacific ocean, each of which contains four levels. This includes many classic battles such as midway sea wars, coral sea wars, gua island sea wars. If you can't afford to fight, you can experience the same level over and over again, using different battleships and tactics to "fashion." here, you can fly your beloved warship, and you can set foot in the battlefield of world war ii and feel the wind of war at sea. And even more noteworthy is the fact that every time we do this, we can unlock the logistics. The mission is a cyclical method of acquiring resources, with players sending warships to the sea to fight automatically, and with a certain amount of resources coming later. Players can hang up "logistics" while playing pvps or pves, and many games start and fight to make resources。