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The new version of "the lady of the pocket" crosses god's topic of intellectual-like card games with rpgs. In addition to preserving the basic elements of traditional card consumption, evolution, card destiny and so on, the game incorporates a rich manual element of operation. Players can attack the enemy by connecting heroes of the same colour in battle formations, and the greater the number of heroes connected, the greater the injury rate. Players will play the game as hot-blooded youths who accidentally travel through time and space, become guardians, travel in different mythology worlds, meet the myths, powerful heroes in stories, and gods from all over the world, such as the monks of the west traveler, the angel demons of the babylonian mythology, the thor and loki of the northern myths, fighting side by side with them, fighting together against the demons who disturb the time and the space, saving the missing beautiful goddess, and finally becoming heroes of the world! The game uses card-to-colour fighting methods, in which all heroes will appear in battles with different colours of magic, in which the player’s fingers will be linked to heroes with the same colour, and in which heroes will be able to send an attack, while heroes will also have three skills, such as killing skills, captain skills, hero skills, etc., that will be randomly launched in combat, which will result in higher harm. The team leader’s skills will provide different types of capabilities to be enhanced for heroes in combat, and hero skills can create powerful feelings, such as the build-up of attacks, the immediate return to life, and changing the colour of magic. There's a strong pvp mode in the game, and a line-to-line battle can support 24 players and a screen pvp, but it's a pioneer, and then someone who doesn't want to try, can't stop, can get into it! {\bord0\shad0\alphah3d}