Welcome to♪ dreadful and fair ♪
Welcome to♪ dreadful and fair ♪

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The arena, as the main game of the pvp, is indispensable in the game, and in particular it is possible to obtain attributes added to the title of the arena. There are additional incentives to rank the playing field on a daily basis. The club is a general game, but is more practical than a general game in terms of its function. First, the rank of the club can provide experience with daily copies and the addition of silver coins, and the club can receive a lot of rewards. Equipment can be reinforced and embedded to enhance properties, and integrated packages will be supplemented by additional attributes. Of course, there is also a qualitative distinction in equipment attributes. The humanistic aspect of this is that low-level equipment reinforcements can be inherited to higher-level equipment, so that the coins will not be wasted at all, and will not take much time to recommencing. The normal level makes the task flow very clear, and the level of access is limited and does not meet the level of challenge. Upon completion of a particular task, a copy of the corresponding grade can be opened, which is the main means of obtaining equipment. The corresponding copies of the levels and the battles will meet your challenges and will be followed by generous awards. You can catch a loser in the arena, you can give yourself experience, and it's more interesting to interact. Basic attributes, which are the basis of the person and which are important to the person. The underlying properties include the bone, body, body and mind. The body determines the total strength of the person, with one bone corresponding to one point the total strength of the person, and the higher the core properties, the greater the person's ability to act; the higher the body determines the person's mobility, the higher the probability of a first hand during combat; the body determines the person's life value, with one point the size corresponding to 10 life values and the higher the body properties the value of life; and the mind determines the body's powers and visits, with one point the intelligence corresponding to 10 force values, one disfigured soul and one medical examination. It follows that the fundamental attributes are the "future" of the person, essential and decisive. Preserve attributes, which are a class of attributes that affect defensive action during combat, are attributes of mutual restraint. The higher the defensive force, the lower the injury to physical attack, the lower the injury; the fire-related fire-fighting, the fire-fighting properties; the ice-related injuries, the ice-resistant properties; the mine-related mine-fighting, the mine-protective properties; the poison-related resistance, the poison-fighting properties。