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A national hero
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" the national heroes " is a new name for " the blade heroes " , created with the power of entertainment, to collect cards and to fight together in an instant game. The game is based on card collection, card development, level fighting, pve, pvp, etc. The video of the game is gorgeous, the q version of the hero is funny, the battle is full. The " all heroes " was officially announced on 2 december 2013 and the game has officially landed on a mobile platform. The " heroes for all " online announcement: at 10 a. M. On 30 october 2015, the game was officially shut down and the game server closed, when the player would not be able to land the game; and at 10 a. M. On 30 november 2015, the game network, the forum, the exclusive guest service was closed. It is a collection of hero cards, the development of hero cards, the development of hero skills, the challenge of different forms of junctions and games, and a combination of heroes with a sense of pleasure and achievement. Slogan: cards can play better! Fantasy fantasy pictures: magnificent video of games, glamorous skills, beautiful map scenes and hundreds of heroic characters. Personalized heroes: hero with many dimensions, power, speed, skill and many dimensions to create one's own. It brings in game games with deep tactical and matching skills. Interesting combat tactics: in the battle at the level, the founding heroes are added to skills attributes such as speed, control, fire, etc., making the battle more random, tactical, and generating more game experiences full of suspense and challenges. Multi-faceted friend interaction: micro-trust, hand-shows recommended by the hand q platform, global social platform for players, game progress sharing, giving life to friends, showcasing game performance, and having fun playing with friends. Heroes' attributes are also a feature of the "all heroes": the hysteria of strength, sensitivity and intelligence, e. G., agility of restraint, injury of agile heroes to agile heroes, loss of injury of agile heroes, absence of agility between attributes, and the following, of course, for wild beasts, but if pvps were introduced later, the pvp would show his benefits: "hold on": 7 per cent; vice, injury 7 per cent on "sensitivity": 7 per cent; vice versa, injury 7 per cent on "wise": 7 per cent; vice versa, injury would be reduced by 7 per cent, and new systems such as fast-sweeping, pvp systems, break-ins, drama, etc. Were added to the mainstream system。