Welcome toThree ages
Welcome toThree ages

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Type of game: strategy operation status: premise fee mode: pedestrian fee software language: chinese game subject: three developers: beijing wonder age three strategy games, with the names of three men, the commander of millions of men, stormed the city, driven by the deer, one by three. The context of the game is the three worlds in china's history: cao, liu and sun san-hung, in the context of the classic model of strategic simulations, the construction, recruitment and development of the military force, accompanied by a coherent strategy to confront people with the same intelligent players, so that the players will be in their own hands, and so will be the heroes — the lords of the world, who are the ones who are the others! In the final year of east han, the court was delirious and the court was in power, with 10 of its members in power. The court is getting corrupt. General ho has negotiated with yuan shao to bring zhuo zi to the capital. When dong zhuo went to kyoto, he was murdered by the ten generals. Dong zhou took advantage of the opportunity to occupy the palace and to control the young han zhilong, liu zhang, who held the government. Yuan shao was dissatisfied with dong zhou's efforts, so he contacted the 18 roads to collect dong zhou. The defeat of dong zhou and the fall of the coalition forces. Every man fights with his heart and battles rise. Among them are heroes: cao cao, who assassinated dong zhuo and brought soldiers to join the coalition forces, cao mende, liu bei after the king of nakayama, liu hyunde, jiangdong tiger, sun kin, sun wen tai. Since then, a pattern of chaos has finally taken shape. 1. Farm farms are the main way for players to access resources. Players can grow a variety of crops on farms and when crops mature they can harvest resources. Crop cultivation requires the use of idle populations, while different crops occupy different populations with different growth cycles and different harvests over time. The number of available vacant areas has been gradually increased as the level of administration has risen. After maturity, farm crops will enter a 24-hour shelf life, the harvests available during the shelf life, and after the shelf life will enter a decomposition period, with less and less available resources to harvest over time, at 20 per cent. Rational distribution of the vacant population, open spaces and the need to build with their own time and needs are the main points of play for farms. Farming is also a medium, platform for player interaction, and the design of systems such as money-sharping, picking and so on can stimulate player interaction. 2. The official can store the coin, and the higher the rank of the official, the greater the amount of the coin. Within the walls, city defence units can be built, which together with the city guard force will provide security for the city. Warehouses can store wood, ores, food, and the higher the level, the more they can store. Houses provide an empty population and are able to produce coins. The barracks provide recruits to the town pool, and the higher the rank of the barracks, the greater the number of recruits per hour. The tavern will show a list of weapons that can be recruited, from which players can choose what they like to recruit. The campus is a training site for martial arts officers, who will gain experience and upgrade their ranks. It is possible to see wounded or negatively affected weapons in a medical facility, and it is also possible to raise the level of excitement in normal situations, which will be added to the special role. Players in the blacksmith's shop can purchase some general equipment and can re-engineer, recast, refine, embedding, etc. Scientific and technological research of all kinds can be carried out in the university. 3. The skill of the general is an important attribute of the military, and the higher the strength of the military will grow. Qualifications affect the ability of the armed forces to increase after each upgrade. Qualifications are: ordinary, good, good, epic, legends. Soldiers can only join the fighting under the leadership of the general. What kind of soldiers a player can train has a direct bearing on the rank of the official. There was a cross-section of troops, and the rational use of it to deploy troops was key to achieving better results. The alliance is a virtual organization of multiple players with some progressive functions and interactions. At any level, a player can choose an application for membership of an alliance, which can be joined with the agreement of the union. 6. The sovereign list contains two sovereign tasks, which are automatically updated every eight hours. Players can use props to manually refresh task lists. Sovereign missions require manual clicks by the player and are automatically completed over time, depending on the specific design of the mission. Sovereign missions require a drain on mobility. Each sovereign mission has its own incentive level, and the higher the reward, the higher the cost of the mission, takes less time and better to consume the same mobility. 7. The walls of the city may be built within the walls of the city, which, together with the defensive forces, will defend the city. The construction and upgrading of walls requires a certain amount of resources (wood, ore, food, copper) and time; the possible construction of urban defensive equipment includes traps, rollers, anti-horses, quarries, crossbows, and different types of equipment which act with restraint. There are many rankings in the game, including in different directions such as copper coin reserves, number of winners, urban pool rankings, etc., where players can choose their own rankings of interest for effort and impact. 9. Mandates the reputable mandate and the broad mechanism of the alliance's mandate are similar to that of the monarchy. The difference is that their mission is to involve players in the fight against bandits and bandits. A reputational mission rewards the reputation of players, who can buy special props in a prestigious store. The alliance's mission rewards the contribution of the players ' union and the degree of coalition-building, which can be used to exchange certain special props within the alliance, and is automatically increased to the level of alliance-building。