Welcome toGod's orders
Welcome toGod's orders

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The divine order was launched on 16 july 2009 as a recreational competitive card-board game developed by chai-cheng technology in beijing. More than a dozen races, more than 400 battle cards, and countless battles, are the great world in which the sorceress of god manifests itself. The card strategy, single card skills and race skills, combined with pills to increase the intensity of the attack, is a powerful tool to influence the war. It has been said that, in order to suppress the evils of the three worlds, the queen of the spirit gathers the four elements of the heavens and the earth, water, fire and wind, and achieves the goal of the golden and soft of the mountain. The evil of god may be destroyed, the evil of water may be overridden, the evil of fire may be overridden, the evil of the earth may be suppressed, and the evil of the gods and the devil can be punished, and the angels and the devils are always afraid of the most heinous of sins. Yet, almost 500 years later, the demons have faded away from the memory of the people because of their disappearance, and even the gods of the heavens have been flattered and used their power, and the world has become a mess. Until one day, when the sky in disarray is scattered, and the sun shines upon the earth, and suddenly people feel like their hearts are shaking, and when they are shaken, they hear that god's command is re-emerging. The command of god is a flash of terror for the human being, panic over the ghost, steal pleasure from the devil, and prepare for the devil, and those who are gods will not be allowed to fall out of the upper world. But where is the command of god hidden? It only leads to man, a demon, a fairy, a demon, a ghost's nest, in order to cause the triads to fall into chaos. The new card-based web game, the sorbs, is about to be measured, a world full of phantoms, where magical stories will lead players to the power of the sorbs and the war around them by 13 races. At the beginning of the battle, four cards were randomly drawn from the player's current card package to fight, each of which had the same probability. The battle consists of four rounds (of course, if ko appears, or if there is a play-out or a break-out, the fight ends early), each round in which players choose a card to fight. Each card will be used only once in each battle. The order in which cards will be presented in priority rounds is determined by the number of four card totals on both sides, with a 50 per cent probability that each side will first play in priority rounds. After the priority round, the order of cards is rotated between the parties in each round until the end of the fighting. The impact of the card is determined by the strength of the card and the number of points used. In short, if skills and their added impact are not taken into account, the impact of the card = strength x cactus. Of course, in actual combat, the skills and additions of cards on both sides can have a wide variety of effects on the value of power and the force of attack itself, as shown by role skills and ethnic incentives。