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Warship empire
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The empire of warships, the world's real sea warriors, the military masters, the new poles, let the players' minds pass through time and return to the age of war! The empire of warships is an interactive naval war game that is simple to operate, multi-strategized and well restored to all types of warships. Players in the game can build their own strong fleet of battles and activities. More than 200 warships are waiting for you to gather from the glorious years of naval warfare across japan to the bay of latt. The five feature systems have also improved/enhanced the growth of the player fleet and the pleasure of the fleet. In the course of the journey, players may also join with like-minded men in the formation of legions to pursue the cause of domination over the four seas. Worldview: a fierce battle for maritime hegemony between the fascist axis and the anti-fascist allies during world war ii. Background: the empire of warships is in the context of the many classic cases of naval warfare in world war ii. Playplay: the burden of restoring world order has fallen on you and the world will change because of you. The battle system in the battleship empire is necessarily the central part, and players are fighting to complete the challenge at both the level and the player pvp. Today we will introduce the battle in the battleship empire. Each side of the fighting was composed of eight formations of 2*4 sizes and four rows of each, divided into the front and back rows. Each line of ships will attack first the enemy in the front row of the current row, and when the target disappears, priority will be given to the enemy in the front row with which it is located, and priority will be given to the enemy in the upper row if both rows are in the immediate vicinity; and when the enemy in the front row are eliminated, the attack will begin. The number of ongoing rounds of buf or debuff in the game is calculated on the basis of the number of rounds of operations of warships affected by skills. For example, when one of our warships released a three-round buff against its enemies, the result disappeared before the fourth (in force three) operation of the 3rd warship, and if the warship had been killed, it would have simply disappeared. The probability triggers skills when it comes to a warship operation, and the probability triggers are determined by skill data. Skills are triggered and processed according to attributes such as skill type. If the warship had sustained injuries greater than hp, it would have been found dead。