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" warship girls " (renamed " warship girls " r " , version 2. 7. 0 reverted to " warship girls " ) was developed by the mirage network and is now made up of card class of warships operated by cruise networks, and made available on 23 september 2014. The girls of the warships are a game that fertilizes warships, with the theme “second dimension acg and the military”, the game and character of the heavy slgs, the way in which they are built and reinforced, and the high degree of tactical freedom, and the different strategic and tasteful nature of the process of forming and fighting, which is in line with the preferences of the slg users. You will form a fleet of different types of ships, be they small and lovely riders and scouts, or royally full of battleships and aircraft carriers, and the mighty warships will become the women under your command. Getting them is just a priority step to strengthen and transform the warships in your fleet until they fly away to conquer all seas. China's military presence at sea has been less good than that of the land legion, and the maritime movement has begun to emerge only after the mid-day war in china. China's military presence at sea has been lagging behind for many years. Today, in the tactical game " warship girls " , presented to you, we will take over the management of a marine fleet and use our wisdom to make it stronger. ♪ so cute ♪ it's very surprising that each of our battleships is humanized with a beautiful woman, and it's so surprising that the best way to fight is to turn into a new girl who can barely watch them go to war and kill. The new style of girls fighting the game is a card series of battles in which players can set up and form their teams before fighting, and in a real battle, they don't have to do it at all, and they're all going to do it automatically, in turn. The game does not seem to have a violent battle, but rather a small new tone. Compared to a lot of shooting games or rpgs, there's really less visual blood to expect, and it's all intellectual. The team role development system, where each of our battleships is a little girl, can be upgraded to increase their strength, and can be equipped to boost the attack. There are not many arpg elements in the game, which are slightly different from other card games, but simply collect material, then build some more warships, upgrade their rank and strength, and cooperate with their own exits. The growth of the ranks and the strengthening of the entire team is rich, but there is little demand for individual role growth. The game is about risk-taking, and many card and strategy games have very complex challenges such as the secret, adventure, world stations and so on. If a lot of players like a writer just like they like simple things, it'll be a good piece for you. The game has only one simple level risk-taking model, so that the players are no longer troubled by the challenges of all kinds, so that they feel fit for girls. Summarizing: "the warship girls" is a very exciting strategy to build a card game with a lot of girls on their way to the sea. The game has made all battleships human, turning them into beautiful girls, so i can wait for a single man. The battle process of the game has not been too intense, it has ended entirely in a young and understood battle, and it is a test of your careful preparation before the battle。