Welcome toA-facilitator shop
Welcome toA-facilitator shop

88888888
The ranking is based on the first low-cost flexible placement of unmanned intelligent convenience stores, with 7x24 hours to meet the consumer's 300-metre living circle extremes, and 7x24 hours to meet the consumer's convenient shopping needs within 300-metre living circles through technology such as ai and sensor integration. To facilitate shopping needs. Since residential and commercial areas are clearly divided within the country, day-to-day convenience stores (family, etc.) are not well developed in small commercial areas, communities and other areas with low flows, while small convenience stores (cargo stores) are often traditional forms. A facilitates the selection of regional layouts of less densely populated communities, streetsides, writing buildings, etc., to meet the daily needs of 300 metres and 1,000 to 2,000 people around the perimeter, customizing the living scene and providing network coverage with the intention of creating a kilometre of living circles. At present, a facilitates three types of shop: indoor space, outdoor box and corner shop. The single store covers an area of 10-15 m2 and smalls the shop to make it work. Users can enter the store by scanning the members' card 2-d code taken at the micro-mail end, select the goods and place them at the clearing desk for self-help settlement. A facilitates the use of rfid+ visual hybrid solutions to help users complete their transactions on their own 24h. A facilitates the collection of goods, mainly from neighbouring cooperative businesses, and provides for their own storage and distribution and for the provision of specimens. Based on self-study smart racks, the platform can visually and tactilely identify users with customer action lines and purchase habits, and record pv/uv daily to help a to facilitate smart selections and replenishments under scene data. For post-90 clients, a facilitates the desire to achieve "30 per cent socialization of scenes", i. E. 70 per cent of door-to-door merchandise is a regular feature, while another 30 per cent meets the individualized needs of young consumers for custom goods (including fresh, off-line "red money" commodities that are not easily purchased, etc.)。