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An interactive vr theme hall
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The interactive vr theme hall focuses on innovation and quality, relying on motor control, action capture and embedded technology, using excellent industrial design ideas, and is dedicated to creating excellent virtual reality machines that interact with off-site products, supporting computing platforms that allow virtual reality experience to reach a more optimal state and allow content to be more rich and flexible. The vision of interaction is a light, efficient interactive tool between people and virtual reality technologies. In other words, the interactive vr theme hall began with the widespread application of the campaign control technology in the vr industry, especially the moving seats and the rapid expansion of simulators in the vr entertainment industry in 2014-15. With the further maturity of vr technology and the opening to consumer-level users of the three leading figures, oculus rift, htc vive, sony psvr, in 2016, we formed in may 2016 a research and development team with motor control engineers, embedded engineers, industrial designers and electrical engineers. The initial positioning of the interactive zui is to address the dizziness of users in the vr experience due to visual and sensory incoherence. Based on the technological and market realities at the time, off-site products suitable for sub-line operation and play innovations were selected, and individual tanks and moving bicycles were displayed on the mwc and chinajoy and received extensive attention and positive feedback. Since then, as market and user awareness has deepened and vr status has deepened, the team has continued to develop its own strategy of using games as entry points and underground experience shops as entry points. In september 2016, the team launched the extra-machine gun tower protection game, the "photo-gun shock", which at one time became an off-line explosive experience product and received a better off-site product award. In view of the idea of "health, learning, innovation, value creation", the interactive teams are committed to solving the new generation of human interactions that show technology vr systems, constantly creating value for industry, creating value for upstream and downstream, and jointly promoting the application and improvement of virtual reality technologies in people's lives。