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Superreal vr park
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Shenzhen city, sri lanka television multimedia technology ltd. Is an innovative enterprise that specializes in vr fields and specializes in the development and production of digital content such as vr video and games. In early 2014, ceos, who had studied at renowned universities abroad, graduated from research and development in the cg and vr industries in japan, participated in research and development in internationally recognized generations of aaa-class games, and gained extensive experience in overseas industries, led a team to participate in japan's well-known vr r & d facility, which established the syndicate in shenzhen in 2015. The company vr game product technology was developed jointly by the sino-japanese r & d team, which currently has nearly 60 core technology r & d teams, including ph. D. Students from leading universities in europe and the united states. The vr-wide optical positioning action capture device, currently developed by the company's own creative autonomy (international patent has been applied), has succeeded in breaking vr technology bottlenecks and mastering vr technology in today's world. Accurately synchronized the movement of people and pioneered the development of a multi-person internet-to-fire type game to achieve a multi-player mode (known as the pvp model) as a global low-delayed mm-grade high-precision space pvp game. It's hard for a player to tell the difference between virtual and real and to experience the fun of the game as it is. My company, together with the design team for the zui end vision, biochemical crisis in japan, started an interactive vr experience park project based on the original aaa-class game content developed jointly. In the first place, the shenzhen region will be built with a relatively large, influential and experienced vr park with a smooth and interactive experience. It will take about two years to complete the layout of the experience shop in beijing, shanghai, guangzhou, tokyo, and osaka. The ranking is based on the former flagship store superreal vr park, which will be opened this summer on the sixth floor of the sixth floor of the second edition of shenzhen south coast city (opposite pacific film city). In addition to the vr space game programme, the company has accumulated many vr video and vr real estate project performances from the past. The company's core is involved in the production of a comprehensive vr-day horror film, wheel 2, which is the exclusive publication of vr film by the country's **playstationvr platform. (b) in august 2015, the company was registered for the establishment of the shenzhen city-shin-shin-shen multimedia technology company; virtual reality business, newer kind of immersion vr content entertainment program, 360 degree immersion synthesis vr film and interactive vr film or vr advertising short film production, display platform, virtual reality service programs in real estate, video production, theatre, stage 3d image projection, special effects, film post-vision, 3dcg production. "superreal vr gardens" is the vr experience house brand under the umbrella of rae livision. Superreal vr gardens is equipped with current state-of-the-art vr display equipment, action capture systems and interactive devices, and provides players with game content developed by the design team for the zui vision, bio-crisis and alloy game, so that players can truly experience the charm of virtual reality. Whether you're a game god, a vr man, a technocrat or a starter, superreal vr park is a vr game unique to you for a worldwide walk-by-player model. It's no longer a woody stand, it's no longer an idiot sitting in an egg chair, no longer bound by all kinds of threads... Put on your armor, raise up your weapons, and face your enemies! Your enemies, apart from aliens, giants, boss, have to face their uncharted rivals - real players! The ultra-realistic vr garden vr multiplayer game vr experience shop's body break is no longer an egg chair, no more a treadmill, pick up your weapons and move freely in an infinite virtual space with your hands and feet! Market prospects show that, according to a white paper on the status of the chinese vr experience store under the investigation line, in 2016, fewer than 30 percent of the 3,000 vr experience shops across the country achieved yinli. The lack of adhesiveness, "returners**" is the consensus of most shopkeepers under vr, and the real virtual reality should be two-way: while an experienced person can see the virtual reality, the vr needs to be able to understand the behaviour and actions of an experienced person in order to be able to successfully project an experienced person into the virtual reality. It is clear that now the mainstream vr equipment is not just a handle between humans, which limits the experiential activity to a small range of activities in front of the device, while the currently more feasible "big space motion capture technology" is expected to assist vr leaders in realizing the ideal virtual reality of "persons in drawings, drawings with people." this will free the experiential from the constraints attached to them, immersed in the virtual reality in a free physical environment, and will make the interaction of many more perfect. Note: the amount of investment in this project, the number of registered shops, the number of registered areas and business models are based on more recent advice! We suggest that you contact the company free of charge and get the association project on time. Enter the network and ask for more information on the projects。