Welcome toAutumn game
Welcome toAutumn game

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In 2006, the first introduction and outline of the playground children's chessing park was established, with its headquarters in xi ' an, china, as the country's leading brand in the field of chess education for young children, with a focus on initial, step and competition training for 3-16-year-olds, covering 50+ cities throughout the country, with 200+ school districts and a cumulative total of 500,000 service participants. The brand is based on the concept of "cutting people, enlightened wisdom" and combines "favorite teaching +ai technology + race system" to create a whole chain of growth paths for "initiative - step - race" with a class success rate of 65 per cent (amateur paragraph 1) well above the industry average. Ii. The curriculum system and the curriculum of the curriculum with special features is structured in terms of age-target content and form, three-to-six-year age orientation, basic rules (e. G. Eating, gas, connection), animated items (e. G. Eating, gas, connection), animated games in ai, children's songs, 45-minute single lessons, teacher-student ratio 1:4 primary years, learning layouts in age 7-9 years, mid-drive tactics (e. G. Entry, expansion), calculus-class analysis, group confrontations, ari, 90-minute single lessons, teacher-students ratio 1:1-6 years, master-students degree in fixed and official techniques, masters/students ratio: 150 minutes, masters/students level 1:10, self-studentstyping: 120 minutes, teacher-studies in a single year: real-time analysis, 30 per cent improvement of learning skills, etc. Interesting classes: the focus of participants is increased by 40 per cent by integrating points of knowledge into the drama through thematic stories such as the "geo chess western playbook" and the "tripoli contest". Double-teaching classes: live on-line (e. G., professional chess speakers ' lectures) and on-line assistant tutors to teach practical exercise and to address geographical differences among teachers. Iii. The project's strengths and competitiveness analysis teaching and teaching team materials are self-studyed: the publication of educational materials such as the " play the game academy " , " 1,000 cases of children's dead work " , has been selected as the subject of this course in primary schools. Teacher certification: teachers are required to pass the double test of "geek + educative" (e. G. Holding a certificate of three or more sections of amateur education + teacher qualification), with a loss rate of less than 5 per cent. Competitions and outcome brands: hosting a national children's chess competition (over 20,000 times a year) to bring in outstanding students in collaboration with such events as the "backs" cup. Accomplishments: amateur 1