Welcome toThe vr experience hall
Welcome toThe vr experience hall

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"the unstoppable" is a virtual reality-based face-to-face brand that combines reality-enhancing (ar) with new experiences for consumers. The process of training ordinary consumers from recognition to recognition to love vrs and ars combines diverse services such as the presentation and sale of peripheral products, and works with major domestic and foreign players (including oculus, taiwan, china, htc, deepoon, 3grasses, etc.) and play platforms (8787870, wonderland, etc.) to promote their products and experience online, while providing a full set of business solutions for clients by working with local known real estate and business centres. Domestic and foreign companies are currently in the initial stages of virtual realism, with most domestic and foreign companies operating as b2b, committed to the diffusion and diffusion of virtual reality technologies and to market responses to consumer feedback. Founded in 2015, hunan electronics technology ltd. Is a creative enterprise operating and promoting a virtual reality store (2c) in hunan, which now operates four virtual reality fairs under the banner of hunan perfect visual electronics technology ltd., and is planning to open around 10 large-scale "unstop" virtual reality complexes in the cities of hunan in 2016 to provide a full range of virtual reality experiences for consumers, technology libraries, tourism, real estate, advertising, etc. Unlike the current one-size-fits-all egg-chair experience in the country, we have added a much more immersioned interactive experience, in addition to maintaining the old passive form of the experience, which allows players to experience a variety of things in their head, eyes, hands, legs: racing cars, terror series, shooting series, vr sensory series, more football basketball, etc., combined with sports. We are actively developing a more novel vr experience project.... "fightless" is the first innovative company in the country to create a vr virtual reality park, which began in 2016 and is destined to be the beginning of the year of virtual reality. We will begin with a virtual realism industry that will emerge in various fields. We will start with entertainment. We will establish 20 or so virtual reality halls in the next 1-2 years through direct camps, cooperation and so on in the hunan municipalities. This business model will be a bold innovation and an attempt at modern business models to build a 25-acre vr thematic cultural park in changsha in 2017. In terms of operating models, the construction of integrated markets for virtual reality experience fees, sales of high-end technology products, derivatives development, improved after-sales services, and the use of the mass media,** marketing, cultural experience, strategic alliances, chain operations and network marketing, among others, will reverse the traditional business model of the entertainment industry。