Man, dragon, spirit, heavenKenshinThe advantages and disadvantages of each of the four races vary, and the choice of different races is related to the occupation of which you can choose. See the table below for more details: (x is optional)

There are six occupations in swordsmen (swordmen, boxers, warriors, assassins, aerobics, callers). So what's so great about it? It's fun. Let's take a look at them。
I. Swordmen

Professional overview: by definition, swords are weapons, attack patterns are diverse and swords are fierce. The continuous skill of falling swords, slashing swords, etc. Is instantaneous and can be used to defend themselves and to harass them remotely. Integrated capacity is strong。
Analysis: power balance, resistance skills, remote suppression of keen, better output capacity and continuous skills release。
Weaknesses: it's also a balance of capabilities, which is not as good as we thought。
Ii. Russians

Professional overview: natural powers, undisturbed, capable of capture, defenseable, capable of bearing more harm, in all circumstances, the first-line beast。
Analysis: scrambles, low-output, slow speed, poor control. But the defense is very high. It has skills and has the longest duration. If pk is unable to make a strong attack, it will have to fight physically and then find a way to grind each other's blood。
Boxers

Professional overview: the method of attack is indeed a combination of fists, the control of the enemy through “counter-attack” techniques, the use of series of attacks against the enemy, and even the ability to suppress and harass the enemy in the air with skills such as kicks。
Analysis: there is a certain risk that the defense will make the target dizzy. The speed of the attack is low, but skills are not high and can only be suppressed by constant strikes. Strong controls and high skills continuity requirements. The speed of the internet is higher, so it's hard to get into the profession。
Iv. Assistants

Professional overview: jurisprudence, well-off, ice fires are in hand, and it is critical that the combination with gas can cause great harm to the enemy。
Analysis: aerologists do not fight the enemy closely, so they attack remotely, so they don't need skills, and early on they have skills in control, injury, close protection and so forth. They need to be wired, out of control or change positions before they get here. Weaknesses are the low level of defence and the persistent poor output。
V. Assassins

Professional overview: disrupting the pace of an enemy's attack with skills such as mines, traps, and more than anything else, the invisibility of the enemy is its representative skills, as well as an assassin in the dark。
Analysis: expiration is first in the sword, skill continuity is high, uninterruptible attacks and violent attacks can immediately maximize harm, bomb-laying skills can defeat the enemy and subsequent trampling can cause considerable harm. The strong in the pk。
Vi. Caller

Professional overview: calling out-of-the-world babies to accompany themselves in combat, the skills of the baby and their own skills to work with are not bad, and there are many other support skills。
Analysis: remote attacks, working with babies can produce many different tactics. By weakening the monster, the baby is ordered to attack and there are more assistive skills。
The balance between occupations is still good in swordsmanship, with no particularly bad occupations and no particularly strong occupations, which are similar in general。
In addition, since there are no paramedical occupations in swords, the supply is mainly based on medications, the level of familiarity with strange skills is important, and the operational needs of heroes are highly skilled。




