I just saw the author of "the start of my dreams" trying to get into the game studio industry with a few months of vacation and talking about his contacts. PassKey elfIt's a good idea to learn play aids, but it's a little impulsive. Work should not be abandoned, dreams should not be abandoned, and both can be achieved. You should use a few months to build a solid foundation for yourself and make use of the rest of the work to improve technology。

Here are some interesting suggestions for friends who want to learn about games-aided technology, which, of course, is my own point of view and experience, which does not necessarily suit everyone, but learning must be low to high。
The key elf, it's a good thing. It's a ready-made tool platform. It's easier to write scripts. It can start here, from the simplest single function to the end of a complex finished game, a process that may take weeks, perhaps years, depending on the person。
Tell me about myself: i used the buttons that started with the wow blacking of the bug, and then it was brainless recording of a pick-up object and a simple macro button. The function is achieved, which is the end of the web that can easily fall and fall, and then there is no more. Once again, the key elf is a magic continent, because the wg used at the time has no renumbering, and i'm curiously trying to use the key elf to control the wg for renumbering, and it's okay until wg adds the automatic renumbering. That's when the key elf started writing in code, off the record。
Then we started looking for a game to write our own business elf, and we found a very popular game, nycs. The elves of their own are all functional, have an agent, they've just started selling, they've gone to 2-3w, and then they call me a month later, they say they've just come out of the house, they're empty, i don't go online, and i haven't been able to go to qq for a month. In fact, he wasn't caught because of my help, and my helper's salesman didn't look good。
But after this, i realized that the key elves were not insured, or had to write in advanced languages, so i bought a book, "from the first to the fine series - the easy language " , as well as the original version of key, and moved my already perfect elves to the e language, and did everything possible to protect the seal, and in the process the e language itself was more familiar. However, since many of the functions at the beginning of the school are done through modules published by others, the next thing is to get rid of the modules, free from other people's constraints and make their own modules。
So far, it's the e language plus the great indifferent plugin, and it's almost possible to write any game. The process of achieving functionality is a good exercise in the brain, the fastest and most stable algorithms, the brain takes many times before it knocks on the code, and the real time is not much time, and most of the time is thinking. The next goal is to move away from the dm. At present, 10 machines of its own, 1 stabilization project, and 1 development project, are well-developed and well developed。
Key elves (single function -- -- > combination function -- > code fulfilment -- > commercial elves (simply swimming)==)
E language, c...
(key code port - > newly compiled support - > demodule - > de-desert plugin - > be the great god)
The personal experience above is actually a learning process, where writing aids are simple, easy, and every time you learn to use a technology, you need a sense of achievement that you can live on, and if you learn something that doesn't have much of a sense of achievement, it's hard for you to continue, to put it to the point that interest is the first element. If you have no interest in these things, it would be wise to give up earlier。
Ps: i haven't finished the e-language study that i mentioned so far, so the method of learning varies from person to person, not necessarily to buy a book。




