The newest game in 2015 on the topic of "the little monster" is on fire, and the game's intense european-american magic style, based on copies of wow's true playbacks and moving plays, attracts a lot of urchins and sisters into the game! It's been a while since we've been doing this, and new players are pouring in. Sons, i'm trying to organize the hearts of all the heroes. I hope it will help you
"hero recruitment"
Heroes recruitment requires attention primarily to each hero's “star” and “fate”. Hero-star-impacted identities grow, and stars grow higher. There are great differences in the direction in which the different occupational attributes grow, where the fighters have high defensive attributes, where the wizards have long-term output of smooth injuries, where hunters have extremely high but unstable injuries, and where rituals are dominated by therapeutic aids. Special attention needs to be paid to the addition of “fate” attributes, which grow with hero stars! This is a “recruit” to have a hero who matches his fate, and it is not necessary to go up and add the attributes to the percentage increase. A hero who can activate his fate in the altar must be recruited, sold later if it is not needed, and will then be able to obtain the same level of experience medicine. "construction enhancement"
Heroes are acquired mainly through the protection of battles and experience agents that fall from underground cities, and do not waste their energy when they are unable to advance a copy. Heroes ' attributes reinforce the ceiling and are limited by their hierarchy. It consumes gold coins and has a high degree of attribute growth. Each step is full of reinforcements and, when resources are insufficient, it is recommended that priority be given to the reinforcement and export of soldiers, which will guarantee the normal pace of the main line guard. "according to a magic chapter."
The type of equipment is divided into bulk and packs, which are added. The equipment is produced mainly through the operation of guardians and a copy of the underground city, which, at the same time of progress, produces a higher quality of equipment than that of the operation of guardians, so do not waste the strength of the guard's equipment. A copy entry of the underground city can be found on which equipment the equipment has fallen, and only manual brushes + luck = god's costumes can be used. The equipment is equipped with a sub-occupation, the equipment which is used to obtain surplus from the underground city is not sold, and the equipment is broken down into powerful and undefunct material, such as hard-working, polished fragments, etc., in the land's blacksmith's shop. Each unit significantly upgrades the properties of the equipment by consuming magic material with gold coins or diamonds. Different quality equipment requires different magic material, which is being refreshed and acquired both. Gold coin plus 10%, diamond plus 30%, 50 very cheap recommended at once
Upgrade hero skill levels, direct hero skill injury, treatment, application range, etc., with a higher number of skill books needed to upgrade the hierarchy, and recommend that priority be given to upgrading the main actor > out of the career, upgrading as many skills as possible, not just one skill, and that skills in combat are circular releases, so the average output of injury is the best!









