Clothes
Clothes actually have the same choice as weapons, but differently, weapons consider harm and clothing consider defence. But what needs to be noted here is that i think that weapon injuries take precedence over weapon properties, but clothing properties take precedence over clothing defenses, because clothing defenses do not add up, and when it comes to this, someone will say that clothing defenses are also important, and so on, but since the mission says so, i think the output is first, and the rest, like defenses and blood, can be compensated by the magic. So, as far as possible, the choice of doubles and highers, as to which attributes, has already been said in the weapons section。
The heads, shoes, belts, because of their almost equal importance to the legal system, let me say together that there is no doubt about the moon, the light on the belt, the black diamond on the shoes, and that, since the dream is no longer the same as before, the rule of law demands to go up slowly, and that no one likes to brush it out, and the last thing you do is waste time. So, for example, for 129, the legal system is at least 320 or more, or it's hard to catch a big ghost in the sky, and these three attributes come in and select high properties, with the condition of a magic trap, and it's a good choice。
Speaking of equipment, we're about to get involved in the magic trap。
What we're talking about is the magic trap
There are five ways to achieve change:
1. Wj and waterways will be a bit of a modicum, but only for 50-80 equipment
Two, equipment identification
The equipment from the gang labyrinth is bound to have a slight effect
4. Democratization, the most important source of high-level equipment。
5. Live or die, when no previously possessed treasures are used to trace the sophisticated equipment by means of death or death。
It's a legal literacy stick, so we're just putting a magic trick on it。
It is important to note here that these packages will work if they are combined in three pieces, with a 3 per cent chance for the three pieces and 10 per cent for the five, and that they will not appear under the transformer card。
Here's all the transformers, 18 of them
The giant frog of the transformation, the flower demon of the transformation
The little dragon, the spider
Butterfly fairies, ancient retroverts
The dragon of transformation, the rain of transformation division
You're like a fairy. You're like a fairy
♪ the girl who turns ♪
The crane of transformation, the demon of transformation
♪ baby of the transformation ♪
♪ the long-browed monkeys of a transformation ♪ gas demon
Usually
The giant frog of the transformation, the flower demon of the transformation
The little dragon, the spider
Butterfly fairies, ancient retroverts
These six aren't considered because they're too little magic
3/4 packages
The dragon of transformation, the rain of transformation division
You're like a fairy. You're like a fairy
♪ the girl who turns ♪
These are the six that used to be common
Personal grade 4 + 10
One of the most popular of them because of the spirited spirit of evil
It's the crane
♪ the twilight ♪
The twilight monkey
3/4 packages
It's an upgraded version, and it's five points more
"the inflammation of transformation"
A mundane hybrid
The ecstasy of transformation
Iii/iv kits
These three are more suitable for the very high band。
At the 120th grade, the most important properties were added to the mixer, the elves, the air demons and, at the 120th grade, the cranes, the fiends, the cynics
It's better than magic
The stones
When it comes to equipment, it has to be marked with a symbol, a system that is made of equipment, and that makes people love and hate
Once more than 700 ws opened a three-hole, and it was hard to remember。
To put it straight, the choice of the stone is quite simple:
Red stones: priority is given to secondary stones, i. E., 3 defenses and 10 gas blood, and, in the case of red class stones, body or endurance
Yellow stones: precedence injuries and magic
Green stone: priority 1. 5 elixir
Blue marble: priority 1 mass 2 wounds or 1. 5 spirits
Black stone: priority 1 strength 2 wounds or 1. 5 spirits
White stone: priority 1 magic 2 wounds or 1. 5 spirits
Purple stones: 1 agility 2 or 1. 5
The group of stones is now diversified。
First-level combination (two holes) priority:
Two sets of lookout through the autumn water
Two perfect sets
The rest of you wash up, you can beat up the cows or the sun. West mountain
Second-stage gravel combination (3 holes)
There are more options at the beginning of the second-stage group, such as a build-up of skill levels at the door。
At this point, we can choose between six pieces of equipment:
Two sets of cattle
It's a kalinite combination, like the lg is the head
Shoes are recommended to start choosing an unprohibited set of stones, adding anti-seal
And then there's two of them, and if it's cube inch, you can turn it into a bunch of rock
Three-stage gravel combination (4 holes)
At this point, it's more selective
In addition to the kalinite skill and shoe resistance, it is also essential to beat cattle from mountains
But like a lg suit, for example, you can choose to use the rain to increase the skill trauma, thereby increasing the trauma
Pk's words are certainly essential for the high mountain stream water herbs。
I really don't know how to play a group of stones
Let's get a combination of autumn water and two 1. 5-mixed stones in the back
Table 4 stone combination (5 holes)
The fourth class and third class are not very different, i. E., add properties to the third class
Take a lg, for example
Head: kowloon crusades
Shoes: a 100-pervasive group of stones (enclosed)
Clothes: a combination of wind-throwing stones (twirling techniques)
Other locations: alpine water and two sets of isolated mountains cow
When we're done, the marbles will have to be mentioned again
I'm sure a lot of people are half-aware about the rock, because some people don't even open the caves
Let me briefly introduce the stars:
Open: zen 60-grade, full of holes, opened at the python dojo (great an city 487,78) (100% success)
Consumption: personal experience, money (money needed to open the star slot)
Role:
One, when equipped with a gravel, embed a four-stage gravel in the star slot, and activate the interplanet
Two or six pieces of equipment are embedded in a class four gravel and activate the gravel suite. Load
Note:
Each device can turn on a star position
Left clicks to flip, embedding the colours of the four-stage gravel, at a cost of 100 points each
The price of an opening slot is as follows:
Level, experience, money
$609 million 1. 85 million
7010 million, 2. 15 million
8012 million, 2. 4 million
9013 million. 2. 7 million
10,15 million. 3 million
11017 million. 3. 4 million
1. 218 million 3. 8 million
1. 320 million 4 million
140,21 million. 4. 3 million
1. 523 million. 4. 6 million
160-25 million, 4. 9 million
The starstone has both positive and negative sides (two colours) and can be replaced by a left-click flip to activate the interlocking of stars
It's to see if the star stone colours match the flashing colours in the frame
When the color is the same, you can open the stars to each other
The attribute incentive for the convergence of stars (no matter how many levels of equipment): helmet = force + 2, necklace = magic + 2, weapon = body + 2, clothing = endurance + 2, belt = body + 2, shoe = agility + 2
The properties of the stars are not directly visible, but are activated and embedded before they see random properties
Symbol name embedded part random properties
Frozen stones, helmets, speed/breed/cut wounds
Twilight stones, necklaces, traumas, air blood
Sunset stones, weapons, injury/defence/speed
Cyclops, armor, defense/injury/defense
Woodstones, belts, blood, speed, injury
Boots
These are random increases, and also the lowest speed plus the highest 1. 5 plus 3. 5, so they're all gnawed on dad。




