The difficulty of catching ghosts is relatively low in a dream west trip, which is basically easy for any actor to challenge. In terms of efficiency, however, improving the efficiency of hunting ghosts requires us to look into it. However, only a sufficient investment of funds and a better hardware configuration of the equipment would certainly not be too inefficient. A group of fives with tens of thousands of dollars should be able to catch a dozen ghosts every hour, with almost 30 kids. However, in recent days, some players have complained about the inefficiency of their configuration, investing 60,000 dollars in 175-class fives, only 12s an hour to catch a big boy, and there's no point in efficiency. Where is the problem

The above chart is a five-part collection of chemical temples, palaces, collines, dragon palaces and bottomless holes, each at a purchase price of $111,000, with a role improvement figure of around 70, and a maximum of 82, with a total experience of 40. 7 billion. It's now a chain of camels, with two stairwells, and one with five to attack the baby. It's almost the same as the other person's combination, but all who want a camel or lingbo town are the two gates at 1-2. The daughter is a dart and a weapon that will ensure that the lions are still on the plane. There were two seconds left, one physical or a log, and two children full of broken nails。

In fact, it's not fundamental to influence efficiency, that many teams match the ellipse and are efficient, depending on whether you can operate. Normally, it is not too bad to invest 60,000 in efficiency, and even if it does not reach 20 pairs per hour, 16 pairs will be fine, but only 12 pairs per hour will be a little over。

A friend's face and the above-mentioned image is that of a daughter. After four seconds and seven seconds, the big ghost usually has at most one little monster left, leaving a chain of camels and five hard-core babies that can almost end the fight in one round. Then the moonlight is good, the details are in place, and it's easy for 15 hours。

As for the five-hundred-and-a-half-cheeks with the camels, which may not be efficient, the key is that you have a few units left in front of the monster after four seconds. If you have four left, you can also try to turn the camels five speeds to the ogre and make sure that the five can hit the ogre at their best, and the baby at its best is very hurt, not wasted on the ogre. Lions and camels need three speeds, and legal systems need 500-600 speeds. Of course, 650 is the best. This formation needs to be accompanied by a shummy, with a high-disposal condom, and a hand-held chain of the camel band。

A step back could change the shape of the formation and replace the physics. The 175-grade 5 investment in physics is the 170-degree trash, and you can barely play with one or two of them. You'll have to pay more than 10,000 each. Lion camels change daughters or putas, or 3 for 2 or 2 for 3 for 3. I'm now a chemist group of my daughter, the pudu dynasty dragon palace, and usually the big kids are stable at 17 to 18 hours, and if you really have money, buy another number。

There are two options, 15 pairs per hour, and the first is two to three schizophrenics with a leopard. In the second scenario, the five-speed hawks of the camels, five attacks on the baby, three or so ogres at the end of four seconds, the camels fly three or so, and the five babies are basically done in one round。









