The hot blood three resources
Cd
Line
The fairy way has been strengthened
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Line
The fairy door inherited this feature and will
Cd
The time is kept to a minimum that is acceptable to players: not too long to wait

It won't cost much. Maybe some people think it's self-serving, but it's not
The main charge point for fairy road isn't here
So, the pre-set cooling time was set to control the game only for a few times, and after a few changes to add enough play, the equipment was finally removed
Cd
The one who advanced in miracles
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Copy hangup
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Wait. The biggest reason is cooling
Cd

The existence affects the rhythm of the whole game
The fairy way is almost perfect for the rhythm of the game. People who just get in touch with the game have a feeling that there's a lot going on every day
To go, the game's pretty fun. And even at the mid-term end, there is no sense of what can be done because of the length of the upgrade and the slow advance of the main line. This is..
The game controls the macro results of the player's daily game time。
This post is part of our special coverage syria protests 2011
In a very smart way, fairy door maximizes the effects of each function in the game, for the player. Okay
To control game time in daily terms, strengthen the player's viscosity. This clever approach is marked by a code name: the planned economy。
The so-called planned economy is “hard control”. Unlike traditional games, which rely on resources to limit players 's "soft control,"
"the fairy door"

What a player has to do every time (e. G. Weekly, daily, some time period) (defined as “daily behaviour”
) or reward given, preset
A quantity (expressed in the number of times an act is performed or the time of execution)
, the player can only move under this amount and must wait until the maximum number is reached
Next volume supplement. Since the unused portion automatically expires after the next replenishment, the player must be online within the specified time frame
Use it, avoid waste. And what we need to do at this point is to have the additional time to control the pace of the game and adjust the amount of the volume
Value balance, it's easier to adjust the data in range, okay? I'm out of line
Hard control is good, but it has to be supported by sufficient play-time, otherwise the daily game time will only increase with the process




