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  • How does the right to produce literature in ai be recognized and protected? Questions of conservatio

       2026-06-06 NetworkingName670
    Key Point:In response to the new intellectual property (ipr) challenges for the game industry posed by technologies such as artificial intelligence, and the effective creation of business innovation, a training seminar on the topic intellectual property rights to promote the upgrading of the game industry was recently held under the direction of the xuxii district court and under the auspices of the shanghai networking joint mechanism for intellectual prop

    Intellectual property rights for online games

    Intellectual property rights for online games

    In response to the new intellectual property (ipr) challenges for the game industry posed by technologies such as artificial intelligence, and the effective creation of business innovation, a training seminar on the topic “intellectual property rights to promote the upgrading of the game industry” was recently held under the direction of the xuxii district court and under the auspices of the shanghai networking joint mechanism for intellectual property protection of the play industry. The seminar brought together representatives of the judiciary, academia and the gaming industry to conduct an in-depth dialogue on the legal issues of interest to gaming enterprises, such as the production of content copyrights by ai and black-and-shell industry strikes。

    The seminar focused on the current front-line issues in the protection and application of intellectual property rights in the game industry, effectively enhancing the capacity of players to create, use, protect and manage intellectual property rights through the sharing of views and case studies by authoritative experts. In his message, wang limin, full-time member of the cjt, said that the resulting intellectual property law issues were also characterized by a high degree of specialization, complexity and dynamics as the development, dissemination and operation of game products became more sophisticated. The workshop set up a high-end dialogue platform that brings together “products, studies, research, reviews” to explore in depth new challenges and new paths to the upgrading of the playing industry as a contribution to intellectual property rights。

    Intellectual property rights for online games

    During the meeting, two core topics were set out in relation to the painful protection of intellectual property rights in the game industry, and professor wang was invited to conduct in-depth reading and analysis of specific cases. In response to the topic “the copyright and competition law protection of ai to generate artistic material and sound content”, the queen's move from the definition of “creation” has led to an in-depth analysis of the legal risks arising from the identification of works, tort determinations and unfair competition in the application of ai through social hotspots, thus helping enterprises to clarify their compliance boundaries in the wave of new technologies. In response to the topic “criminalization of copyright violations that undermine the protection of computer software”, he carefully decriminalizes the criminal standards and legal paths of such acts and provides professional insight into the criminal justice protection of game assets. During the interactive question session, the representatives of the gaming industry asked questions from the perspective of specific rights-based approaches, industry-based co-governance, etc., and professor wang moved provided in-depth answers to the practice cases。

    Rohit, secretary-general of the joint mechanism for the protection of intellectual property rights in the play industry of shanghai city, stated that the event focused on the pain of interest of the game companies and gave them valuable guidance in their compliance and legal defence. Co-conforming mechanisms can serve as “bridges” and “links” through which, on the one hand, authoritative juridical spirit and academic research can be transmitted to businesses in a timely manner to help them to make less of a turn, and, on the other hand, the problems they encounter in their actual operations can be fed back to experts and judges to explore practical solutions。

    During the course of the seminar, a “inquiries on the protection of intellectual property rights in online games” was also set up at the site, where the chief of the labour model innovation workshop, at xuxi district court, was the judge, who provided a face-to-face counselling and questioning service to the participating enterprises, listening to the actual confusion of the enterprises about the attribution of specific copyrights to research and development, operations, tort evidence, contractual risks, etc., and giving extremely operational legal guidance. The “face-to-face” section not only closely links legal provisions to industry practice, but also gives participants a sense of the warmth of the judicial service to be proactive and close to industry, highlighting the strong practical orientation and deep service attributes of the seminar。

     
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