
Let's be honest with you. We usually have to be comfortable with mahjong. No one will teach you these doors. Everyone at the card table hides their thoughts, and the trick of winning is to shut up and tell you to play more than you can, or to say that you don't want to have another one who can settle. The majority of the people are looking at the cards in their hands, thinking about the cards, making them big, ignoring the walls that are not touched in the middle of the table。
A simple explanation of what is called card density, without complex terminology, is particularly understandable. The mountain of cards is the wall of cards that we start with, and we move around, and the density is white, and the remaining mountain of cards, the number of valid cards, the number of good cards, the percentage of waste cards, the percentage of dangerous cards. There are two simple categories of cards, and the only ones that can pick up cards for themselves and listen to them are valid cards; the only ones that are easy to fire, and the ones that are not wanted by anyone, the only ones that are not。
To give one of the most everyday examples, we're all the same with guangdong, chuan ma, and the national logic. In the first few rounds, four crazy-played brands such as chicken, 90,000, south-east and north-west, seven hundred and eight cards have appeared on the table, and the remaining nine cards in the mountain are very few, and the density of the card is so low that it is difficult to touch a card. On the other hand, the medium cards on the desktop are rarely played by cops, and most people keep them, and there is a large stock of cards in the decks, which is a high-density mountain, which is easy to touch。
A lot of people play cards in a fatal error zone, no matter what happens on the hill, and instead of playing with a big card, they'll end up losing their jobs. It's used to determine whether it's worth the hard work, when it's time to run and when it's time to be big。
Let's split it into three different kinds of situations, and when we look at the real world, we can resonate with each other。
The first, the low-density mountain, gives up the card before it's too late, and it's too late。
When's the low density? The tabletops, the placards, the medium cards, the houses, the doors, the doors, the doors, the doors, the doors, the doors, the doors, the doors, the doors. In this case, there are not many useful sets of cards left, mostly dangerous ones that are easy to light。
A lot of card buddies are at the top at this point, and they can make big cards with one in their hands. The worse it gets, the faster it gets, the faster it gets. My friends around me used to step on the pit, with one piece in their hand, one piece on the table, one piece on the table, one piece on the table, one piece on the table, one piece on the table, one piece on the table, one piece on the table, one piece on the table, and one piece on the wall, one piece on the other hand, and one on the other hand, one on the other hand, and one on the other hand。
The old man saw the low-density mountains, and the thinking was particularly clear: he lowered his own card standards, he touched himself, other people let the little huss go and never fell in love. The small number of effective cards in the mountain means that you have little chance of getting into the key sheet, rather than spending it on empty cards, it's better to lose a little bit, keep the principal, and keep your hands on the next one。
Second, medium density mountain, steady and steady and flexible。
This is the most common situation in which all types of cards on the desktop are filled sporadically, with all kinds of cards distributed evenly, without the large number of cards of a particular class, and with a large stock of all types of cards in the mountain. This is not a state of conservatism, nor is it blindly greedy, and the hand changes。
When there are many cards, it is normal to make cards and to move towards a higher number of cards; when the cards are scattered, priority is given to fast listening lines. At a medium density, the probability of entering is stable, without fear of not touching the cards, but without thinking about a single flower. For example, there are lots of cops in hand, but there are plenty of tabletop cops, who turn around, don't just sit around and leave themselves behind。
The third, the high-density mountain, can be modestly greedy and pursue high-score husks。
High density is very clear, with a large number of single placards, nine, two to eight medium placards on the desktop, with each family breaking the placards, and the hand is not yet in shape. At this point, there is a stock of cards in the mountain that can be improved by touching two cards, and there are particularly many channels available。
This situation, which does not have to rush, is a perfect way to make a big card. For example, there are three pairs of hands, two or three tabletops, and a large number of people in the mountains don't touch it, so they'll be able to listen to the cards quickly. But let me also remind you here that high density does not mean brainless greed, and that once others start hitting each other more frequently, it means that the opponent has listened to the cards, so that it will be closed down。
Speaking of which, the question is, how can a common man remember all the cards that he played with precisely? To be honest with you, a professional cardmaker is not a dead letter, he doesn't have to learn to remember, he just has to remember a large class, he doesn't have to be precise enough to get one。
No more than 10,000 to 90,000 copies each, but just a rough note: a lot more or less of the whole, a lot of cops, a lot of barrel appearances and a lot of cards. A simple three-colour + four-card class allows a three-and-a-half-second look at the desktop to determine the current density of the card mountain, without any need for a hard-on, two-or-three pair of head。
And let's talk about the details that many have ignored, and the more the mountain goes, the faster the density changes. The first half of the wall is full of cards and the density floats small; the latter half is played with a small number of cards left, and the density falls directly as long as a few cards in the first category. Many people are still playing hard cards at the end, which is the worst-case scenario. The last ones are generally low-density, and the effective cards are basically in the hands of the various parties, touching them with dangerous cards, making them very easy to use。
There is also a phenomenon that you know: some people lose at the table, others change their seats, many of them are in seats, and most of them are in card density. The order of cards varies from one location to another, with some passing into low-density areas, with several loops of waste cards; others catching up with high-density areas and openings. Instead of scrambling, learn how to watch the mountain of cards, regardless of the location in which they sit, to adjust the game to the remaining cards, without having to wait for luck。
I have an old man who used to play cards with me, who used to lose, who lost his way, who started observing the density of the mountain, and who now wins six or seven. He told me that he had always felt bad at hand before he realized that it was not bad luck to stare at his hand from the beginning to the end, completely ignoring the distribution of the whole table, and playing cards with his eyes closed。
A lot of players play cards easily, they get emotional, they touch bad cards, they're crazy, they're messing up. Learn to judge the density of the mountain, which makes you cooler, with expectations: when you know it's hard to get in, you take the initiative to defend it, and don't break the security card; when you've got the chance to get in, you've got the chance to attack and make a big card, and you don't lose your mind over one or two bad cards。
Here, too, there is an error. The density of the plaques is not a secret, and there are no clear calculations that will make it possible to put the huquet. Mahjong himself is random, and even a high-density mountain may have locked up the sheets you need; in low-density, there is also the possibility of touching the twilight. It merely helps you to judge the situation rationally, to reduce blind operations, to make less of a loss-making decision and to circumvent unnecessary large-scale fire。
A lot of people now have bad habits in playing cards, they come up and they want to turn over and ignore the table playing cards at all costs. When you meet a low-density card game, you make a clean, big pair, and then you light a lot of guns, and you lose so much. In fact, the real winner in the game was never a rich man, but a man who learned how to judge time, who should not be greedy, who should move ahead and stabilize gains over time。
Leisure mahjong, with entertainment, cannot rely on luck if you do not want to lose too much money. The core of the card density that others do not want to share is to see the distribution of the remaining cards, balancing offensive and defensive. It is not necessary to practice sophisticated card-keeping techniques, to take a look at all kinds of cards drawn from the desktop every time you touch them, to make a simple judgement of the stock, and to play it immediately higher than the average card player next to you。
There is no need to envy old men who often win cards, who are not born with good luck, but who pay more attention to the distribution of cards than ordinary people. It's easy for us to play cards without being as precise as a professional and with a rough judgmental density, to avoid 90% of the mistakes that are easy to lose。
Finally, i want to say to all of you that mahjong is just a hobby, so don't be a big gambler. Mastering the game is simply a promotion of the game experience, which does not guarantee a steady win, entertainment is the main thing, and can be done with all the means。









