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One: how fast is the highest level of the fantasy fairy swing
One, the fantasy hand swimming, a game that has been very popular with a wide range of players since it went online
What's the highest level of dream-show? What's the technique of rapid upgrading? What needs to be noted? What's at the top of this fantasy-showing game is how fast to upgrade the puzzle is ready. Interested players don't miss it, i hope.
"3 . . . .
The upper limit of the undeleted test level is 90. The next update is expected to raise the highest level, and after all, the player is growing up to the upper limit, so don't be anxious. There are other chats and pets to play。
Five
When the same five players fight together in 15 battles, they get a steady team of buf, and then they get 10% of the experience when they're doing some of the work, and the player must not underestimate the effect of this. When you do 10 days of daily work in this state, you have one more day of experience than those who don't, and it's a big difference, and how to hang out with a stable team of buf here recommends a player to mix it, after all。
Seven
Eight, many players think it's a tough job to be a captain, but it's not. Because of the auto-routing and eccentricity function of the game, the captain needs to be simple enough to talk, and so much more than 20% of the extra experience of such a simple task leader, so that the experience gained by a player as captain for five days is basically the same as that of a six-day team, while a daily task player, like a demon, a demon, a son of a bitch, can lead a team in three hours, so a player who has time can be more cost-effective。

9. [rational use of double points to maximize benefits]
10. To say where the double points per day should be used, it is believed that most players will choose to be used in the demon movement. It is well known that the town demons are divided into 10 rounds, and the more the demons come back in the process, the more they become, the more they are consumed by 50 double points per day, so it is suggested that the player should operate manually to double the consumption among the town demons in the back five rounds (the captains must remember to use the oak)。
"the benefits of day-to-day activities are hidden
Activities such as gang racing and duel have, in fact, additional empirical incentives, such as the automatic acquisition of experience by players in a gang setting during a race, and the considerable empirical rewards that are given to them, whether they are correct or not, after a charge. As for the nine-year-old player, he can learn experience at every level of the nine-year-old, so that after completing the nine-year-old, he can find a decent person in the world who can pull himself to the tenth level of the nine-year-old, so that he can learn experience in it until it's over!
Thirteen
14. Many of the players consider hanging a waste of silver money, but in fact, by selling some of the props acquired during the hanging process they can fully supplement maintenance equipment and feed consumption. However, the empirical benefits of props such as experience in the mall and the pearls are often more profitable than the trials. After all, one dollar equals 100 gold, one gold coin equals 100 silver, and a player can conclude by converting it。
15, how much of the story about the fast-up strategy is at the top of the fantasy fairy swing? I'm not sure what i'm talking about。
Ii. How to maximize the benefits of fairy-swaming
One, many players have been asking recently how to maximize the benefits of civilian experience. What are the prowess skills for rapid upgrading? Then look down with me。
2. [stabilizing the status of daily activities]
Three, when the same five players fight together in 15 battles, they get a steady team of buf, and then they get 10% of the experience when they're doing some of the work, and the player must not underestimate the impact of this. When you do 10 days of daily work in this state, you have one more day of experience than those who don't, and it's still a big difference. As for how to hang out with a stable team of buf here, the recommended player is one second。
Four
Five, many players think it's a tough job to be a captain, but it's not. Because the game has an auto-routing and eccentricity function, the captain simply has to act in a conversation, and so much more than 20% of the extra experience of such a simple task leader can be added, so that the experience of a player as captain for five days is almost equal to that of a team member for six days, while a daily task player like a ogre, a ogre, and an ogre, a flat seabo can be done with a team in three hours, so a player with time would be better off taking a team。
6. [rational use of double points to maximize benefits]
7. To say where the double points per day should be used, it is believed that most players will choose to use them in the demon movement. It is well known that the town demons are divided into 10 rounds, and the more the demons come back in the process, the more they become, the more they are consumed by 50 double points per day, so it is suggested that the player should operate manually to double the consumption among the town demons in the back five rounds (the captains must remember to use the oak)。
8. [the benefits of day-to-day activities with hidden experiences cannot be missed]
9. Activities such as gang racing and duel have, in fact, additional empirical incentives, such as the automatic acquisition of experience by players in a gang scene during a race, and the considerable amount of empirical rewards, whether or not they are right or wrong, given the pressure. As for the nine-year-old player, he can learn experience at every level of the nine-year-old, so that after completing the nine-year-old, he can find a decent person in the world who can pull himself to the tenth level of the nine-year-old, so that he can learn experience in it until it's over!
Ten
11. Many of the players consider hanging a waste of silver money and, in fact, by selling some of the props acquired during the hanging, they can fully supplement the maintenance equipment and fill the consumption of the diet. However, the empirical benefits of props such as experience in the mall and the pearls are often more profitable than the trials. After all, one dollar equals 100 gold, one gold coin equals 100 silver, and a player can conclude by converting it。




