Summary: how to maximize the benefits of the dnf growth capsule using the dnf growth capsule
Dnf-80 will not be officially on the line until the end of january, and the official dnf has done enough pre-heating before it is on the line. Among the more powerful are growth capsule savings, a growth capsule can store up to 1,000 growth capsules in one-off time, and i can see it with an impulsive sense that i can do it, and by the end of the fourth quarter of january, when the empty door opens to 80, i can upgrade to 71。

When i first saw the experience capsule, i was less excited because i wanted the experience capsule. 70 liters of 80 is not easy! But then look carefully, the prop will be removed on january 29, 2013 and the pennator will feel a little dead. If that is the case, it will have to do its best in the current version, so the writer makes a little summation:
Number one: what is the empirical value of a growth capsule?
The following two figures show changes in the values of experience before and after the use of capsules (for example, class 70)。
Before growing capsules
After growing the capsule
Thus, the experience value of an experience capsule at level 70 is 10w, but to prevent it from being grade-related, we do another test with a non-class 70 number。
The following is a change in the empirical values for class 62 before and after the use of capsules。
♪ little before the growth capsule ♪
After the small growth capsule was used
There is also a difference of 10 w for experience before and after the use of the capsule at level 62。
Thus, the empirical value of a capsule is independent of grade, and the empirical value of a capsule is fixed at 10 w。
Number two: how can the growth capsule get the best
In order to compare the drawings to which capsules can be obtained most quickly, the author personally tested several more generational maps throughout the pl. As you all know, the capsule is made in proportion to the experience gained from the painting, so it is a comparison with the experience of several high-level maps。
The following is a comparison of the experience of single highland kings and group highland kings:

The one-on-one highland king growth capsule experience

Group highland king growth capsule experience
As a result, team experience is much lower than single-show experience. So if you want to get more capsules, you'll have to have a single brush. Speaking of which, someone would ask green dragon for a 50-w experience. That's not the best experience. Why not brush them?
This is the point, as was the case with the chronologist, and you know the experience of 50 w at a time, but after clearance, the experience capsule grew by only 60 per cent. The growth of a single highland capsule is 97 per cent and is rated only a。
This is illustrated in the figure above (this is the number that has not been painted since the class 70 activity)。

Growing capsules 0% before brushing the dragon

After brushing the dragon, the capsule grew 60%
Then he went to the high landlord, and only gave the a rating。

After brushing the high ground, growing capsules are 57%
Plus 40% of what was left of the dragon, 97% of the growth of the highland king's a rating capsule!
It is believed that it is clear which map has been obtained more quickly. Butterflies, the skeptical hero, have also been brushed and compared, and the conclusion is that without the high ground, there is no map, and too much can be confused。
Third: how to use growth capsules?
There are many people who have access to a capsule that will be used immediately, and some of them will put it in a bag. Let's just say here how the capsule works best. If we don't use 80, we have to maximize the benefit of the capsule at level 70。
As a result of this update, you have seen an extra 50 per cent of the experience, and many people are busy with the 50 per cent experience, and others will get a capsule that will be used to supplement the 50 per cent experience。
In fact, it's a waste of 50% of this experience, which gives you 21 days to brush, and i'm sure the slowest people can fill it with 50%?
On the other hand, the capsules can be shared in the accounts. Why not give small ones a long experience? There's also a lot of people who put it in the trumpet, and then they use it in it?
So, let's see if we've ever had a situation where we've gone along with the main line when we're up, and suddenly we're only halfway through the experience box without the main line, and then we're working so hard, we're tired, we can't see how much experience we've gone or even how disgusting it is!
Especially after the 63rd grade, it's always the experience rule. If you think of that, you'll know what the capsules are for. Don't use it when you get it. It's when you're done with the main line, the tower's done, and when you can't get any experience with it, that's how it works!
Wouldn't it be a waste if we used the capsule first, used too much, didn't we finish the job? If you have two 70-grade numbers in one account, plus over 55, the writer believes that if you work hard, you will reach 70 in a very short time, take 30 potatoes to the evil continent of arad, and welcome the arrival of the 80-grade. This is also for the benefit of civilian players like pen thinkers!
Summary:
The highest amount of capsules was obtained by the 1st and 70th highland kings. Of course, there's a difference in personal equipment!
2. The capsules are left to the under-grade and will be used only after the main line has been completely inexperienced, in order to maximize benefits!
Note: no consideration will be given to the secret drugs sold in the mall, but only to the average player, thanks!
Chief guessed you wanted to know:
Detailed dnf growth capsule
Dnf-80 version of ss jewelry
Revision of dnf80 skills system




