New skills are a feature of miracle s12, some of the occupations have new skill performance tables, and full-screen magic need not be said to mean that, for monotheistics, there are two types of upper and lower fives and nines around them, such as facultitis, which represents nines, while the mikitai fusion represents fives。
The gap in single-body output is not clear, and why is it felt that the magic of the effective range is much better than the sensitive bow? Or why the gap between the skills of the holy coach and minhu is so great in terms of effectiveness, it is obvious that we can explain it in an old version of the map。

This map believes that old players are not new, that this simple standard underground city scene represents the youth of a generation, and that image processing was not perfect ten years ago, and that the map clearly shows a grid model, and the result of the lazy work of art is just as good as we can use。
Careful friends can see that our game cannot go beyond the system's box, simply saying that no matter how you do it, the fire dragon must be in the square and never on the crossline. What about people and monsters more sophisticated than skills? There is no doubt that the map coordinates are simply and permanently bound. In other words, no matter how you walk, you're in the square, and monsters are。
And these equations are the basic cell units of all the slots and skills in the game, and as to what the nine and five are, it is believed to be very clear。

After that, let's look at this monogram of fire dragon, and the effect of magic can be felt in the surrounding grid. So the question is, what's the difference between the nine and five? There are four additional corners where there are huge gaps in actual scope。
The reason why a fusion feels uni-body, while the inflammation feels community-based is already clear. Why should the same moon be more practical than the wind。




