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  • Dream west swimming

       2026-03-18 NetworkingName690
    Key Point:Dreamsy swims the mountainsMount inch has a variety of sealing skills, which at the same time reduce the defences of opponents and allow teammates to cause more harm. And the yellow seals can improve the success rate. Stable control makes it even more trusted by your teammates in boss's battleSteady control has greatly increased the threat of the fingers mountain, where the sealing effect of the "sets" has been a unique stuntif not repressed and

    Dreamsy swims the mountains

    Mount inch has a variety of sealing skills, which at the same time reduce the defences of opponents and allow teammates to cause more harm. And the yellow seals can improve the success rate. Stable control makes it even more trusted by your teammates in boss's battle

    Steady control has greatly increased the threat of the fingers mountain, where the sealing effect of the "sets" has been a unique stunt – if not repressed and restrained, it would have been very happy to lock one of its opponents into a small black house at 0. 0 while the "fearless" deterrent effect had increased the single harvest capacity of fong mountain. The disadvantage is that speed is not advantageous, but it is being restrained by the fastest-paced secret that can defuse the techniques of sealing the mountains in the first place。

    ♪ dreamsy swims a little bit ♪

    1. Body: with a significant impact on the value of life, an increase in the number of physical points can raise the upper limit of gas blood and increase a little spirituality。

    2. Magic: the increase in the number of magic points can increase the upper limit of magic and enhance spirituality。

    3. Strength: increasing the number of points of strength can increase the number of hits and injuries and add a little bit of inspiration。

    4. Endurance: the ability to resist physical attacks can be enhanced by increasing the number of endurance points, and slightly more spiritual。

    5. Agility: increased agility points can increase flight and speed, thus making it easier to grasp the vanguard of fighting。

    Dreamsy swims with a little advice

    1) the 1st body, which is very high and slow, and has a normal speed, but is higher than the art and non-accelerated physics, and lower than the other seals and 1-speed physics, and has good magic, but low blood defence. Tasks are expensive。

    2) 1 amphibious, balanced and skin-rich, but not so powerful as to fit mission and group p distribution methods。

    (3) the law that seals the art of law is easy to win, but is very afraid of speed above its own other seals。

    4) body 1 is 2-mixer, higher than the normal seal, and acts as a deterrent to other seals, but with little protection from blood, it is easy to end if it does not contain the opponent。

     
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