Heroes' tactical dictionary
I. Pre-game terminology
(i) opening
Level i groups: the fighting between the two sides in front of the first wave before the game began. One
It happens in the first half or in the second half of the world, like blue buff or red buff. Other
The aim is to gain experience and economic advantage by killing each other's heroes or forcing each other back

In time, it creates favourable conditions for subsequent field planning on its own side. For example, we're moving fast
When the blue buff fell, he was ambushed in the grass with his assistant, waiting for him to play the blue buff
Move the attack to take down the first regiment。
2. The right to seize the line of arms: the first to gain control of the line of arms, either by quick clearance or by suppressing the other's hero. The one who has the right to grab the wire has the option to continue pushing
Enter the tower, suppress each other's growth, or support other roads; the one who loses the power to rob the line needs to
Take care to defend against being seized by the other side for the purposes of the gank. Like the last hero through speed

Quicker than the other side to push the line into the other side's defence tower, the qing army took the right to the road。
3 the wilder starts: the clear route of the game when the wild hero begins. Common red
Go, go, go, go, go, go! Different beasts drive
The bureau applies to different heroes and tactical systems. For example, for some prior periods, blue volume support is required
(b) the masters of the field, who can reach the second level faster than the blue ones, using their skills to carry them out
And for some wild field that needs to be swiped quickly, red and then red buff and six birds. Go on

Blue buff, quick enough to clear the first round of wild beasts。
(ii) diagonal
1. Swords: means the accurate killing of small soldiers during the course of the confrontation, and the acquisition of money and experience. That's right
Lineage is a very important operation, and the good or bad of the cutter directly affects the economic development of heroes. One
A skilled player can reasonably choose the timing of an attack based on the size and spacing of the attack




