The world of the monsters has an all-out plan: copy clearance + full-scale skills + hidden mission (with outfits)
Copy clearance core policy
The efficiency of customs clearance as a copy of the world of monsters, class 30, directly affects the speed at which players escalate. It is recommended that 5 personnel be deployed in fixed teams: 2 treatments (steves/jews), 2 outputs (soldiers/breachers) and 1 tank (paladin). The following mechanisms require special attention in the copy:
1. Mad dog model phase (1-8 minutes)
- the rabid dogs are breaking new patterns: one wave every three minutes, and the fifth wave starts with an elite rabid dog
- team positions: tanks attract hatred, treatment and dps side by side
- skills: fighters raging + shields, thieves hanging drugs + trap, master ice ring + fireball
2. Copy core boss battles (emergency bulldog leader)
- defensive mechanisms: when hatred is more than 800, the shield is activated and the fire is concentrated in seconds
- survival point: tanks need to maintain 600+ per second of treatment and the therapeutic role should be alert to response frequency
- boss skills escape: lightning chain (turning in circles), whirlwindhead (ground marker circumvention)
A value of 1,600+ experience is available for completion of the site of bad luck, and a 32-level award for matching the mission. Suggested additional options:
1. Soldiers (output streams)
- core skills: riot (level 3) + shield (level 1) + block (2 level)
- equipment options: eod (+5% injury) + blood cape (+15 armor)
- skill cycle: the shield goes back to the whirlwind
2. Master (ice fires)
- experience added: ice explosion (level 3) + flame missile (2 level)
- environmental utilization: use of ice-wall mechanisms to keep moving
- hiding gains: + 3% assault rate for the ice core
3. Therapeutic occupation (two sacred)
- skills plus: holy shields (level 5) + healing light (level 3)
- drug mix: group treatments (1 bottle every 5 minutes)
- teamwork: share the holy light with the tanks
Hiding tasks and awards
There are three high-value hidden mission lines in bad luck:
1. Cold ice core (coordinate 58, 12)
- need to collect: polar ice core x 3 (emergency rabies falling)
- incentives: ice guard (+20 armor), mission prestige +5
2. Shadow gap (mission chain)
- first hidden mission: "the deep."
- final reward: shadow seal (+15 defense), shadow sword (+5% riot)
Order of honour (society of achievement)
- all copies of the assignment are available: honour badge (manufacturing drawings)
- items manufactured: honorable horses (pacing + 15%)
"equipment and bar."
Best package for current version:
1. Shadowweaver suit (for the sole purpose of thieves)
- equipment requirements: shadow weaver suit in dark city
- core lines: +10% subgrade, +8% bulge
- recommended mix: shadow shoulder armor (+5% injury) + blood cape (+15 armor)
2. Three sets of knights
- origin of equipment: st. Kitts and nevis
- added effects: +10% treatment, +8% recovery
- perfect assembly: holy light guard (+20 armor) + judge wrestler (+15 defense)
3. Equipment bar priority
- clothes level: 32 (+7% assault/treatment)
- article: riot rate, speed of attack, power/grate
- hiding phrases: assault injuries plus reduced force consumption
Common error and solution
1. Hate computational errors
- problem: frequent interruption of therapeutic role
- solutions: use the threat calculator plugin to keep hate values between 600 and 800
2. Confusion of skills
- typical error: the soldier's oblivion caused hatred to spill
3. Timing of use of medicinal water
- correct use: 30 seconds before the battle
- error demonstration: dps drinks therapeutic water during the boss war (waste of resources)
Progressist and version update
Updates based on august nostalgia:
1. New mechanism: elite rabies carrying "frost core" (2% drop)
2. Restoration: correction of errors in calculation of treatment volume (now +5 treatment water actually increased by 8 per cent)
3. Recommended adjustments: tank professions can carry the wish of the holy light (+10% treatment)
Operational simulation and data analysis
Best clearance time distribution through 300 field tests:
- new team: 8-10 minutes (on average 9. 2 minutes)
- progress team: 6-7 minutes (average 6. 5 minutes)
- perfect team: 5-6 minutes (with two sacred treatments)
Key data comparisons:
- troop exports: 38% → 42% (updated equipment)
- number of forensic treatments: 1200 mp5 → 1350 mp5
- team survival rate: 75% → 88% (after therapeutic occupational adjustment)
"and the future."
As a copy of the classic nostalgia, the site of bad luck is expected to be continuously updated. Recommended player:
1. Periodic inspection of equipment entries (weekly)
2. Updated bulletin of concern (8 per month)
3. Participation in the distribution of trophysics (improvement of resource efficiency)
Annex: updated equipment assembly form (august version)
Profession, advice, equipment, core words, effect
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Fighters, |, + + + + + + + + + + + + 20% physical output
The master, the ice guard, the shadow seal, the seal, the +15 defense, the +8% assault rate
The knight, the holy light protector, the judge, the wrist guard, +10, +15%. Volume
The world of the monsters has an all-out plan: copy clearance + full-scale skills + hidden mission (with outfits)
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