How can the hot blood legend be the fastest to upgrade? The different levels of escalation in the game are characterized by a variety of tacts and techniques, and the novelty here brings to you some details of the upgrading of the hot blood legends of the old suit。

It's a bloodbath legend
1-7, marfa village
Level 1 has acquired experience in mapping chickens, deer, scarecrows, etc. Near the new village。
Level 3 can be followed by a challenge to a cat with a hook and a nail。
During grades 5 to 7, it is possible to attack the orcs and the forest snowmen in the woods some distance from the city。
Recommended skills
Combatants: class 7 begins to learn the first skill: “basic swordsmanship”, which can passively increase the accuracy of a soldier's attack。
Masters: class 7 has begun to learn the first skill: “fireball technique”, at which point the masters have acquired the capability to attack remotely, and when warriors and monks are still killing deer, they can enter the orcs' tombs and practice until class 16。
Monsignor: level 7 begins to learn the first skill, “the healing”, which can add value to life to itself or to others, can be extremely significant in extending the time a monk spends in the field and can save a lot of money。
A small, refined strategy
The growth of the role is often accompanied by small objects, such as brass rings and iron bracelets equipped for levels 1-7, which explodes in a strange way: a brass ring of 0-5 and an accurate +3 and an iron bracelet of 0-2. These little things are made out of low-level monsters, and care is the key to getting them。
8-14
The newbies, who are just in the eighth grade, can easily go to the entrance of the voma forest and crucify the cat, the ogre, the orc and the forest snowman. This is a time when a team of maestros will double the promotion。
The 11th tier can be replaced with light equipment to beat more experienced monsters, such as orcs and forest snowmen in the depths of the woma forest. The clever use of tree and terrain characteristics at this time will reduce blood consumption and increase efficiency。
Recommended skills
Monsignor: level 14 can learn “toxification”, which, depending on the level of learning, can consistently lower the target's value of life or its defence。
A small, refined strategy
There are two very important shops in the woma forest, which provide a variety of props and medicinal water for the practice level. The joint pharmacy (310,82) provides a small amount of gold and magic medicine, dungeon scrolls, etc. He is also one of the four blacksmiths with special repairs on the womma continent。
15-21, long-range orc cemetery, bitch mines
After level 15, offensive force and life values begin to rise to a completely new step, new skills are learned and more heavy, and can be refined further away. For example: orc tombs, bitch mines. Although the mines have been inhabited by mafa, it would be better to go after class 18 than in the mining area。
Recommended skills
Combatants: class 19 learns to “kill swords”, maximizing the upper limit of a soldier's attack. The higher the upper limit, the greater the power of sword-killing, the greater the ability to use sword-killing, the greater the ability to do so, and the need to combine the use of high-capture weapons。
Master: the 16th class can learn “hellfire” and multiple direct attacks, so that not only can experience go up, but also find a lot of equipment。
Monsignor: class 19 can learn “call skulls”, which can be built through the use of amulets and resuscitation; skulls can be reinforced by upgrading. Skull skills are best developed in the great sword guards, while skull upgrades are best done by hitting clams by the bridge or by hitting orcs and spiders in the woma forest。
Class 21 can learn “invisibility”, which, with few monsters left untouched, will make you invisible to other monsters, especially when faced with many. And you can use long-distance techniques after you're invisible。
Class 22-29
The viper valley is recommended in later practice maps. The 22nd grade is a very important turning point for every occupation and can be replaced with special protective gear with distinct professional features, such as the warrior's helmet and the magician's magic robe. Not only do they have high occupational attributes, but they also have a good appearance. Equipment of all kinds with additional attributes will emerge, choosing the most appropriate talent for yourself。
Recommended skills
Combatants: the 25th class studied “stabbing swords”, the bayonet came out with the sword, and the attack was fast. This new skill is particularly valuable in fighting high-level monsters and in pk. Specialized occupational equipment could also be equipped to challenge higher-level monsters in order to gain more empirical value。
The 28th class learns about “middle-month machete” as an ancient sword that can use a strong and fast-moving sword to attack its surrounding enemies. Middle moon is the best weapon to use half-month machete。
Masters: “flammation fire” and “firewall” can be studied at level 24。
Monsignor: at the 22nd level, you can learn the "ghost shield", a skill that increases the magic defense of the subject, which is particularly useful in dealing with the monster or the wizard pk, and also reduces the likelihood of poisoning in the process. The 26-grade skull can be repaired, and the monk becomes a strong man with a 7-grade skull on the road, and no one looks down on you。
A small, refined strategy
It's good to add a bit of extra property to the medium and high-grade accessories, and two points is superb。
Levels 30-35, the lonely shadows in the valley of death
The 30th class can be followed by a training course in the death valley (140,88 in the northwest of the turkish towns of the union province) or can start learning new skills. As levels rise to allow access to one to five levels of gravel, the map of the graveyard will become more and more twisted, moving straight down to the left and avoiding loss。
Recommended skills
Combatants: level 30 learns about “wieldy collisions” and level 35 learns about the sword of fire, both of which are very useful for the promotion of ecstasy and pk。
Master: the ultimate magic of a 35-year-old learner, ice growl。
Monsignor: 33-grade study of “all cures” to recover the strength of themselves and all the players around them, adding to the blood speed。
The 35th class, which learns to call the gods and beasts, will produce a qualitative change in abilities。
Level 36 - higher, the path of jihad, the gods, the gods
After the 36th grade, priority is given to gravel arrays, which are made up of a small room full of powerful monsters with alarming rates of renewal. In order to escalate in such dangerous places, its characteristics must first be understood. But when the graveyards are overcrowded, the choice is to go to the wal-mart temple, the zuma temple, and the bone enchantment caves, which are high physical attacks, low magic attacks and require the choice of more physical defensive equipment. There's more and more boss falling, and you'll be surprised to fall to your feet!
A small, refined strategy
Two gold positions of the graveyard: a gap between the light in the lower left corner (7,26) and the grave (22,27), which, once the monster has been refreshed, immediately ran to both places to confront a large number of monsters with a narrow terrain and, if so tightly surrounded, to use random separations from the monster at the right time。
When you reach level 40, congratulations, you have become the strong man of marfa, and the little monster of the past has fallen. It's time to seal up the ferocious mines, the red moon canyon, the cow devil's cave, and even the crumbling temple will be the hottest map of a high-level player, the boss treasure!
This is the best thing for you to do in the game。
Sword 7
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