Keywords for this paper: battle god, summation, attributes, ideas, battle god's element will

The god of combat explains how experience gets out of the way, and the simple attributes are summed up, and the elements of god are different from the output, so the player should also focus on the fight. The gods of battle have taken the lessons out of the way, and the different attributes of gods have different skills。

God will carry three weapons: long guns, swords and cannons. When weapons are exchanged, the available skills change simultaneously. The long-gun is a luxurious device capable of causing powerful harm to the enemy from a medium distance. After the short sword struck quickly, the sword was triggered
It is more likely to cause constant harm to the enemy in the framework of the sword. The cannon can be fired at a distance, destroying the enemy at 10 paces。
Equipment properties selected for priority: spasms, fire properties reinforced, combat ambition, precision, body style, harm to demons, speed of attack
The element god adds skill and output
The advantage of this output is that you don't have to fly out and cut your sword, and then you'll have to whirlch your legs and cut your gun
(b) triangular (ten seconds of injury) - dynamite (reduced cdbuff) - cyclone leg or retreat position - silver hook (five seconds of curse) - raylon (five seconds of sensory) - next time an extra 120 for buf - beneath the weapon is cut. When you finish a set of pickles -- silver hooks -- thunder dragons. The skills are cd-cds, cut to two or three strokes of crossbow cannons, must be full in two or three seconds, cut back the gun, and continue the cycle。
After the sweeps were added, the output was not consistent。

One, silver hooks, actually, are a lot of trouble with the three-point curse or the full of harm. 18% on three o'clock and 20 more on 20

It's not a dispute!

3. There is no dispute and two more points can increase the damage。

4. Prior to thundering, the problem of sensory charge or injury increase. However, there is a high degree of perception of harm added, as evidenced by data from the forum。
In the case of the blast, it is felt that the cutting of cannons is good, and it is not known what the relative harm is due to the fact that individuals have not used the cutting of guns and swords。
The skill of cutting crossbows and cutting them back at two or three times.

Five, the throat is easier to run, the point is more bleeding, the pk is good to hide, but i'm not buying much, so i can't。

Six, it's uncontroversial. It's more than enough to light a break and a break。

It should also be uncontested. It's been seen that someone bought it with a fine patch, that the damage was raised, that it was good. Some say it's cooling. I haven't thought about it. I don't。

Eight and two bufs are really good, plus 15% and 30%, but it's too small, too slow, and it's too slow。
It's not used to scrambling。

God equips all the branches with three holes and a spiritual skill
God will be a semi-fatal profession, and the importance of resistance will also be borne in mind when choosing openings and appetizers, in addition to his output。
In addition to the clothes, god will have to open the whole body to the spirit, because god will draw all kinds of balanced attributes, one missing is a short board, and it is very influential, and it is quick to play with the spirit。
Helmet recommends:
Electricity, fire, electricity. Since most of the equipment is already in shape, re-cleaning and resistance is expensive, the helmet's choice of resistance is uncontroversial, and elements can be replaced by offensive force if white-weapons players are used;
Shoulder:
It's a lot of work. It is not necessary to change the equipment, but if it is not, it is recommended that it be added. Most players are now moving faster, so god will move faster, and if it's an element, you can also choose to add a fight or a life;
Clothes:
Thunderguns (squirting dragons, squirming stars), thunder dragons (iron-mount guns) and bones. This area is expensive to open three holes and abandons an insignificant skill without conditions;
Belt:
Injury reduction, combat physical response, hit rate (shield rate). It's expensive to open three holes in this area, but it's still recommended that it be opened, that the heavy-gun escape rate and the elemental hit rate not explained;
Pants:
Quick, non-belligerent, evasive. It's a cheap place to open three holes, and i'm like this, and god's neck is high, and the defense revenue is low, so i've chosen to get away, and the non-war comeback is a good thing in a war between war and sect;
Wristguard:
The greatest aura, recovery, heart rate. It's expensive, but it has to come out. Accompaniment is also more controversial, with the personal perception that if additional maximum spirits are added to other equipment, the maximum spirits can be replaced by relief. I chose to add harm, but the effect of not hitting more than 4. 0 was not obvious. It'll be time for relief。
Gloves:
Ghosts hurt, fairy hurt, heart hurt: this three openings are not expensive and can be changed at any time, so they need to adjust to their needs。
Shoes:
Throat gun, body, speed of movement. The main one is the silver hook painting, which must also be 3d。
It's not very expensive to have two appetizers in the same place, but it's cheap to be a percentage of the appetizer. Because of the energy and money involved in running 3d of its own equipment, it is recommended that the equipment be formed and, if not, that the maximum spirit and spirit of the wrist be restored. With regard to accessories, as i see it, in the case of heart injury, a total of 370 per cent, the choice is not explained, and the displeasure is not explained; the pk would have reduced it by less than 280 per cent. More than 280 per cent could be considered as a whole to defend against relief, although the element would be a recommendation of hegemony。
Where the new god is about to pay attention
Element pass properties
1 , 2500 spasm, attack 3,000 + fire + 100 + (with greater damage relief and resistance without piles of pvps)
2. Weapons + 800+
Heavy gun pass properties
One, a femur 2000+ attack around 3,000, speed station 80+, weapon aura worth 1,000+, and appropriate piles of damage added to heavy gun later than attack!
Pvp plus 110+ injury relief plus 100+ double-resistant (higher and better) heavy gun weapons would be good back!
♪ god will grow ♪
God will grow the slowest, none of them, suggesting that the rookies play with the elements in the front, and try to find a dragon girl, fruit and oxen or porcelain. This is a difficult time for god. It's hard to keep up without company!
There are many copies of the previous demons, and it's recommended to stick to being a scrawny multi-channel belt, and to buy a scrawny ice twilight belt and a big brother's crumbling belt, plus at least 800 of your 55 sets of demonic wounds, which will keep you at 58+ and be a great success!
If you don't charge money at this time, the attack should be around 2,400, and the muscles should be less than 1,500, and if you mix attributes to this level, you can slowly transform the heavy gun, because the elements are no longer enough for fast-paced brushes, and the team needs you to insert and refresh more quickly and to a certain extent to act strangely!




