Ae creates dreamy smoke light in conjunction with ps
The use of particles to create light and light effects, combined with ps to make the scene better, is described below。

I. Ae processing segment
First, create a new synthesis (cmd / ctrl + n) with a resolution of 1,280 x 720 pixels and a frame of 24 and a length of 10 seconds. Next, create a new entity (cmd / ctrl + y), name the layer " specific " , turn it black, and choose " generate compensatory size " . Go to effect > trapcode > special。

In the “special parameters” of the “special parameters” panel, open the “launcher” section. Change the particle/sec parameter to 200 and change the launcher type to "spherical body". Enter 550, change direction to bi-directal for position z and reduce speed to 5. Reduce the values of velocity random, velocity distribution and velocity from motion to 0, to the default settings for retaining other parameters in the launcher section。

3. Open the particle settings and keep all properties as default, except for opacity - set them to zero. This will make the main particles disappear, which is exactly what we want. We don't want to see major particles; we just need them to drive auxiliary particles。

Under “physics”, increase the value of “gravity” to 30, so that particles are pulled down rather than thrown away. Ensure that the physical model is set to "air" and that the "physical time factor" is retained to 1. Under "air", the use of air resistance, spin-off amplitudes, spin-off frequency, fade to zero. Enter 65 for windx - so the particles are tilted to the right - set the winds y and z to zero。

Scroll down to show the support system, and then select a continuum from the bottom-down list when sent. Click 0 on the number keyboard to create a ram preview。

6. Maintain the launch probability at 100, change the particle launch rate to 800, and increase the lifetime to 5. Set the particle type as a sphere and lower the speed to 0, which together produce a string drawn on the screen by the launcher。

7 the "in excess of life size" graphic was initially displayed in a red rectangle, indicating that the dimensions remained unchanged. We wanted it to disappear, so we drew a curve with your mouse. This curve is perfect for the look i've created, but it can also work. Next, we set transparency to 50. We'll change it over time。

8. Sets the term " non-transparent life " to a linear curve using the preset on the right of the graphic. Change the generation colour to r57, g115, b187; death colour to r210, g64, b49. Next, move the slider position to match the position shown here. Change the transfer mode to a screen and change the current position to 570 - which can be found under "auxiliary system" > "physics" (air-only mode). Keep the rest of its default settings

We have now completed the auxiliary system. Scroll back to the physical air stream. For impact position 600, for scale 10, for complexity 5, for eight degree multiplier 1, and for scale eight 1. 2. The rest is the default value。

In order to give the work a spherical look, we will use the parameters of the spherical field. Increase strength to 100, position z to 550, radius to 300 and feather to 50。

11, let's raise our 720 pixel compression to a higher resolution, so we can create a basis for print resolution art. Click cmd / ctrl + k to open the synthesis settings in the same configuration as you. Change the preset to a film (4k) and keep the other settings as default settings。
Creates a new compressed-sized solid named 4k that replicates and pastes the specific effects from our former entity to the new one. Hide former entities. Next, create a new camera (cmd / ctrl + alt + shift + c) and select the preset 50mm camera. The particle effects are placed in the centre of the large 4k space using the orbital xy and orbital z camera tools。

12. Select a framework with a lot of energy to form the basis of your work in the photoshop (i went to 0:00:01:19). Now save it for sd。
Go to group >save frame > files (cmd / ctrl + alt + s). The rendering queue will be opened. Under rendering settings, ensure that " mass " is set to " optimal " and " resolution " is set to " complete " . The output module format is the photoshop sequence and selects the location to save. Hit it out。

Ii. Ps processing segment
Open psd in photoshop. Change its colour bit depth to 16 bits per channel. Clear the blurry area as shown in the figure. Creates a background layer and applies the gradient as shown in the diagram, dragging it from the centre. Change the top layer mix mode to the screen. To add light, create a new layer named " light " and then mix the " screen " mode。

Select the brush tool (b). Hold down the alt key and use the colour selector to select light blue from the particle effect. Change the hybrid pattern of brushes to “images” and reduce their opacity to 35 per cent. Make the brush bigger, preferably between 900 and 1,000, to ensure that the hardness is set at 0%, click point. And then the brush is slightly smaller and makes another point. Continue to make spots while reducing brush size。

3 on the layer panel, click the adjust layer button and create the curves adjust the layer. Modify the contrast curve to enhance the light and reduce the flat appearance of our final creation





