My world's infinite learning mechanism is based on the original furnace, which is that when it burns items, when they pile up through a funnel, when every burned product left in the furnace comes out, it adds to the experience of all the items that are finished in the player's funnel。

Detailed answer:
When my world has upgraded something like a furnace, a new machine of experience has been created, and only a furnace and a funnel is needed to make an experience of great benefit. It's extremely small, very simple.

Production principle: this furnace was used to add to the player's experience of burning the contents when they were burned, when the articles were stacked through a funnel, and when each of the burned products left in the furnace was produced。

The experience of producing a piece of beef is equal to 5 x 64 = 320, the equivalent of a piece of beef is equivalent to 320 pieces of beef. This is more than a terrible place for a brush machine to brush indefinitely because it still counts if the funnel continues to carry things into a box. That means 27x64+5x64=2048, so the boxes can continue to transfer the contents to other boxes, so it's infinite.

The problem, of course, is that the funnel and the contents of the boxes must be finished with the furnace, cannot be placed on their own, and cannot even open the boxes halfway. So the real problem with this machine is that the front burner parts require some patience and a little accumulation, but this is convenient compared to other turbo towers。

It's mostly the frightfulness of the machine, and it's normal to take a few hundred degrees of experience, as long as there are more boxes, and in fact the experience of a large box pile is enough to rise to about 20 degrees, and you don't have to stack too many boxes to make sure that you don't run out of them in the run-up. It's a very cost-effective way for the liver tycoons to get up to dozens of levels with time。





