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  • A complete analysis of the strikers' methods of attack in the anti-end-of-war database

       2026-05-19 NetworkingName580
    Key Point:In the october version of the counter-attack, a database on the end-of-life of the new blast map has been added. Do many small partners have little knowledge of the new map? Today, the editor analyses in detail some of the card points and the fastest strike routes of the end-day database, and how the next package is craftyly used to seduce the enemy. Becoming a blaster is really that simple, paying attention to the handling of details and to figh

    In the october version of the counter-attack, a database on the end-of-life of the new blast map has been added. Do many small partners have little knowledge of the new map? Today, the editor analyses in detail some of the card points and the fastest strike routes of the end-day database, and how the next package is craftyly used to seduce the enemy. Becoming a blaster is really that simple, paying attention to the handling of details and to fighting and walking away from the face of the enemy. There is little to say that we should first come up with an analysis of how a better and faster attack as a raider should be。

    The striker's fastest route

    Being a bandit (a raider) certainly cannot be stuck or killed like a cop, because the police do not have enough firepower to maintain and hold the stakes when they focus their fire on a point. This, of course, means that a teammate has some shot and technology. The line from the bandit's easter to the middle road is the fastest line of attack and, of course, the best route for a group. Many small partners like to come to the middle road with a rifle or sniper after being resurrected, but notice that you are moving from the easter to the middle road with a rifle or sniper or even a machine gun. It is likely that the sniper of the other side is ready for you to die. So the bandit will not use any weapon after being resurrected, armed with cold weapons, such as common daggers, nepal, military axes, etc., so that it can increase its speed of movement, reach the middle road faster and more precisely, and take advantage to kill the other side。

    As you can see above, the character is in the best position. If you have a small head, and if you have a shot, and you have a shot, congratulations! Your attack has had a clear effect. In this place, we use the front platform and corner to cover ourselves, and when we reach the middle road, the common way to hit each other is to throw a flash bomb, which, of course, we can also use. This depends on whether you have confidence in your own gun, and the rookie can look at the role in the above picture, and look at the floor bricks below your feet, and if the speed of the shooting slows down, you will not have to use a flash bullet。

    In this picture, we can see the arabic numeric number four, which is a common area for rivals, so we're going to aim the star in the area ahead of schedule, and it's up to us to shoot the enemy

    The assailants are attacking the route

    This is the way you believe that many small partners are doing it, but they're still losing each other, so you have to consider whether your birthplace is suitable for midway killing, and it's important to have eight different locations after the blast. Each of them is faster at point a, or better at point b, or faster at point b, or faster at point gank, so if you're going to start the game and then you're going to take the lead on the middle road for your teammates, remember, if we lose our power player gg, will you still get 1v8? Oh, this is impossible. So it doesn't make any sense to follow the gods and eat meat and drink soup。

    Guards watch the spectator's view

    If we look at each other from the guard's point of view, we can only see one small head of the raider, not a good shot, or a little bit of water, and it's impossible to hit you. Watch your own movement and observe more of each other's movements and respond to the enemy's attacks。

    Guards watch the scout's vision

    Midway bunker

    When we get to this place, pay attention to the iron boxes on the table, which are not set. When we get down, the other side can't see you, for example under the arrow, using this box to switch weapons, replace bullets, etc。

    Central ab

    Be careful not to rush blindly towards point a or point b, because the guards in this place can have a good card-pointing or ambush, and before this place is better synchronized with the teammates, as shown above, a teammate can stand under the red arrow, whose perspective is to see if there is an enemy in rotation b, and who can successfully cover your way to area a, directly into the guard's home, and if everyone decides to hit point b, it can also be used, and the teammates who arrive at the guard's home can go to b。

    Point b is easy to get in position

    When entering area b, care must be taken of these points, if we move from b to section b, first we have to look straight ahead, then we have to look at position 1, followed by level 2, followed by points 3 and 4, of course, which are just points that are more likely to show up. The search was less likely than the rest, and the search was conducted to prevent its own safety from being stolen by the other party after entering the site。

    Room b

    It's actually a good search inside this small room, and when we get into the b-pack point, the red dot may have hidden people, and then the guard's house。

    Guard home

    When you get to the guardian's house, if you're going to take a man from a b-pack or an a-pack, you're going to have to be careful that you're standing on a high box. And on both sides of this door, it's a common spot for pussy。

    A avenue

    Next, let's say, how fast and better is the striker's attack on big a, or the traditional way out, and we'll go all the way back to life, and we'll go fast with a small knife to the top of the picture, that is, we'll meet up with the enemy, and in the meantime we'll be perfectly free of rifles, snipers, whatever, because when we get here, the guards are just across the corner, and we can throw a flash bomb to each other, of course. If you throw it with your teammates, i suggest each throw a position, one a rebound and one a hit. To better prevent the guards from breaking in。

    Why two flashes? Can't one? If you're absolutely certain that even a flash bomb can't be dropped, then why would two? We can see from the above figure that if a flash bomb throws shit, a man on a small table in 3456 gets flashed, but the person below is completely unscrewed. If it's a hit flash, so are the people above。

    The a-packages

    We're going to go to the a-package after we're on a-package, or move to b-package, but when we get to b-package, we have to be careful to see if there's an enemy at those points, and there's an enemy in the upper red arrow, even in the corner of the card。

    B-pack

    We're going to press the c4 at point b, and at this point we're going to have to find the best place to do it, and many of our little partners are blindly going to do it, and they're often hit by the enemy in the middle of the package, or by the back, and we're going to start with the first spot

    1. This package point is suitable for rotation to a after release, using a sniper or a sharp player with a gun. Because there's only a small gap in the rotation of 1 from a, which is more than the size of a package, point 1 is used by many players。

    The spots in points 2 and 2 are suitable for the stage at point a, or in the back of the box at point a, and then crouched down, and could confuse the enemy with a smoke bomb in the pit a, the second being to guard the rabbit at the spot。

    Three, i'm sure many small partners at this point will press c4, which is the most common boxing point, but be careful that when you press the bag, you have to rely on the outside, and when you do, we can keep the bag under the a pit. Yes, we can hear the sound of the unpacking of the head, if we have two lanes to attack the a-package and harass each other。

    A pit is stuck in the corner

    All right, let's analyze today's attack methods for our young counter-war partners, how to be a better and faster expert in the end-of-war explosive map database. The next issue i'll bring you the watchers of the dynamite database and the cut-off! Small partners are welcome to express different views on who is best hit。

     
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