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  • Sony declared that the 2026 video games would not be sold! Ps5 sales were down, and the harvest was

       2026-05-28 NetworkingName1690
    Key Point:On 8 may 2026, the sony group officially released its financial statement for the financial year 2025 (as of march 2026) and simultaneously published performance expectations for the financial year 2026 (as of march 2027). Officially clear warning: as a result of factors such as increased price of storage chips, tight supply chain and product life cycle, sales of ps5 games will continue to decline, with a 6 per cent decline in game business colle

    On 8 may 2026, the sony group officially released its financial statement for the financial year 2025 (as of march 2026) and simultaneously published performance expectations for the financial year 2026 (as of march 2027). Officially clear warning: as a result of factors such as increased price of storage chips, tight supply chain and product life cycle, sales of ps5 games will continue to decline, with a 6 per cent decline in game business collections in comparison to each other, becoming the least-known prospect of negative hardware growth in recent years. The following, combined with official data, analyzes the industry signals in depth。

    Sony's cell phone down

    I. Official data confirm that ps5 sales have declined continuously, with a 14 per cent decline in the 2025 fiscal year

    According to authoritative data disclosed in the sony press, there is a downward trend in ps5 sales:

    - fiscal year 2025 (2024. 4-2026. 3): ps5 global sales of 16 million, 2. 5 million fewer than 18. 5 million in 2024, a decrease of 14 per cent over the same period。

    - a significant drop in the single season: q4 (2026. 1-3) in the 2025 fiscal year sold only 1. 5 million, compared to 2. 8 million in the same period last year, a decline of nearly 50 per cent over the same period。

    - cumulative sales: by march 2026, ps5 global cumulative deliveries amounted to 9. 3. 7 million, but at the same stage of its life cycle, they were 42 per cent lower than ps4 sales during the same period。

    For the 2026 fiscal year, sony officially gave a clear expectation that the sales of ps5 hardware would decline further and that the collection of g&ns was expected to fall to 4. 42 trillion yen, a 6 per cent decrease over the same period。

    Sony's cell phone down

    Ii. Three main core causes: chip price increase + ai capacity grab + host life cycle

    In the financial statements, sony officially identified the core causes of the decline in sales, which are objective industrial factors:

    1. The price of storage chips has skyrocketed: global memory, storage chip prices have continued to rise and ps5 hardware costs have been pushed directly. Sony stated that the volume of ps5 sales for fiscal year 2026 would depend entirely on the availability of sufficient stocks of chips at a “reasonable price” and would not be blindly short of the balance。

    The ai industry seized capacity: the generating ai outbreak, the large-scale procurement of high-end storage chips by the data centre, and the creation of a “snatch-and-take” situation with the gaming industry resulted in tight supply of ps5 chips and high costs。

    3. Ps5 enters the second half of its life cycle: it has been on the market for more than five years, nearing the end of the mainframe life cycle, and market demand has naturally receded; and sony has initiated ps6 research and development, with resources tilting towards intergenerational platforms。

    In addition, since august 2025, sony has increased the global multi-country ps5 sale price to further curb short-term consumption demand and is an important driver of the decline in sales。

    Sony's cell phone down

    Iii. Profits reverse growth: hardware-concession software, gta-60

    Contrary to the decline in hardware sales, sony projected a 30 per cent increase in business profits in the game sector in fiscal year 2026, amounting to 1370 billion yen, with the core logic of “discarding hardware, securing software”:

    - hardware does not lose: controls on ps5 deliveries, maintaining a profit margin for hardware at the same level as in the 2025 fiscal year, avoiding losses。

    - increases in software and services: to raise the income from first-party games, third-party works and subscriptions, depending on the stock of 93. 7 million ps5 users; and in november 2026, the operation's carjackers vi (gta6) will land in ps5, with the official forecast that the sales of software and platform activity will be significantly increased。

    - loss of impairment of assets: the impairment of assets in the bungie studio was a one-time loss of 12. 1 billion yen for the 2025 financial year, without such pressure for the 2026 financial year, and improved profit base。

    Sony's cell phone down

    Iv. The industrial impact: the context of the major market, the industrial closure

    Sony ps5 sales are expected to decline, with a ripple effect on the global game industry:

    - host market: 200,000-grade home hosting competition slowed, microsoft xbox, nintendo switch 2 or similar pressures, and the industry as a whole entered the “stock competition” phase。

    - supply chain: the conflict between the price increase for the storage chip and the capacity of ai is difficult to resolve in the short term, and consumer electronics manufacturers, such as game machines and smartphones, will maintain pressure or trigger a new round of price-fixing adjustments for products。

    - player: ps5 has a low short-term price reduction and the pace of new machine distribution slows; however, quality monogamous games (e. G. Gta6) will be concentrated online, user experience or boosted。

    Summary: declining sales is not a recession, and sony's strategy has shifted to “software is the king”

    The expected decline in sales of the 2026 fiscal year game is not a sign of a decline in industry, but a corollary of the overlap between the host life cycle and the industry cycle. According to official data, sony's strategy to proactively contract the hardware front, focus on software and service profitability is clear, and while ps5 “sold,” it increases the profitability of the game business。

    For the industry, this bodes well for the formal “second half” of the home host market, with hardware competition giving way to ecology and content; for players, short-term or short-term host prices are strong and new goods are scarce, but in the long run, more rich game content and service experiences will emerge. This strategic readjustment of sony might restore the competitive logic of the global game industry。

     
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