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  • From the entrance to the mastery: one-branding union building split-wave clearance technique, perfec

       2026-03-04 NetworkingName1100
    Key Point:When the blaster blasts your well-designed trap matrix, when the engineers raid the rhythm with their whole crew, and when the double-breed boss crocodile sacrifice turns out to be completely lost to the unwieldy opposition... I don't know. I can only laugh at the screen right now: this new tower-proof book is a single player's nightmare, a single brush? Forget itIs the union building really not a good place to brush? That's not true. When the ba

    When the blaster blasts your well-designed trap matrix, when the engineers raid the rhythm with their whole crew, and when the double-breed boss crocodile sacrifice turns out to be completely lost to the unwieldy opposition... I don't know. I can only laugh at the screen right now: this new tower-proof book is a single player's nightmare, a single brush? Forget it

    The experience of anti-war towers

    Is the union building really not a good place to brush? That's not true. When the backers learn about the weird spots of the waves and the monsters, they find that the customs union building is simple and can block the door

    A set of recommendations for trap construction:

    The experience of anti-war towers

    Laser launchers + self-rehabilitating magnetic storm towers + destroyers + fusion guns

    Analysis: the first two-wave trap mix, where the wall trap is optional, the destroyer and the fusion cannon are options for customs speed-up, and it is important to note that the approach here does not lend itself to upgrading the wall trap。

    The experience of anti-war towers

    Anti-aircraft missiles + self-rehabilitating magnetic storm towers + destroyers + fusion guns

    Analysis: the third-wave post-trapped trap mixer, where the reversers are familiar with the copy as they have done, can replace the destroyer, the fusion cannon, with other types of trap construction to accelerate clearance and experience the matrix of the various traps。

    It's the first wave:

    Trap deployment thinking: 2 self-rehabilitating magnetic storm towers + wall traps, 4 quagmires from repairing the magnetic storm tower position。

    Parsing: wave 1-2, monsters can only refresh in the right direction, and retrogressors can use traps to block doors to speed up customs clearance。

    Wave two:

    The idea of a trap deployment: upgrade of self-rehabilitating magnetic storm towers, extra coins in the fighting, advance addition of 12 anti-aircraft missiles, position on the top map of 6 anti-aircraft missiles, and an additional 6 on the top left of the map symmetrical to that position in preparation for the next wave of fighting。

    Analysis: for customs clearance purposes, retrogressors tend to adjust their combinations, and it takes some time to dismantle and redeploy the trap. In a copy of a large map like the alliance building, a run map deployment trap reduces the reaction and reflection time of the retrogressors. As a result, preparation for subsequent wave waves and quick sale of trap buildings by pressing n; change of perspective by pressing o is a mandatory operation for counterwalkers。

    Wave three:

    The experience of anti-war towers

    Trap deployment thinking: priority is given to upgrading the magnetic storm towers, blocking the doors with two self-rehabilitating magnetic storm towers at two entry points in the middle line and building two destroyers each after repairing the magnetic storm towers. There are gold coins on the way to increase the number of spoilers around the repair of the magnetic storm tower。

    The experience of anti-war towers

    The 3rd wave pressure is not significant per se, but since the battlefield is down to the middle line, the middle line does not have a good building position to respond to the long-range attack on the river, which, in an extra three places, is free to export self-rehabilitated magnetic storm towers, in which case priority should be given to upgrading the self-rehabilitating magnetic storm towers and, at the same time, to “hand-to-hand” the river。

    Wave four:

    The experience of anti-war towers

    The idea of trap deployment: to give priority to upgrading anti-aircraft missiles, adding 3+3 anti-aircraft missiles to the top map, with the same point on the left. There are surplus coins in the fighting that can be upgraded to destroyers or that can be added to the ceiling of the magnetic storm towers by four separate fusion guns, which need to be located in front of them。

    The experience of anti-war towers

    Analysis: air defence pressure in the coalition building is low and the deployment of anti-aircraft missiles on the ladder will largely not result in the flight units being missed. However, since the trap matrix is in the middle, there is no good trap point to deal with the pong river, and there is a shortage of fusion gun coins, it is important to remember “hand-to-hand” the river before the sixth wave in order to ensure that the blood mass of the crystal remains completely healthy。

    Wave five:

    The experience of anti-war towers

    The idea of trap deployment: to upgrade the fusion gun, to repair two new spoilers each around the magnetic storm tower, and, in the course of the battle, to inspect the anti-aircraft missile, the destroyer, with extra coins to upgrade the fusion gun or to increase the number of fusion guns。

    Analysis: additional blasters after wave 5 and additional air units, blasters attack further than the river, pose a greater threat to trap construction, and anti-aircraft missiles are usually dismantled without repair stations. Therefore, after wave 5 begins, care must be taken to inspect the trap building, which is not capable of repair。

    Wave six:

    The experience of anti-war towers

    In the course of the battle, care will be taken to check whether the trap building is missing and to replace it in a timely manner, to have surplus gold coins to upgrade the spoilers and to upgrade the anti-aircraft missiles。

    Analysis: the trap building is basically shaped after the beginning of wave 6, but the number of elites will increase, while the pulses that can make the trap building short-lived will join the battlefield. Therefore, the subsequent wave-time fighting should be dominated by complementary, new trap building。

    Wave seven:

    The experience of anti-war towers

    The idea of trap deployment: upgrade of fusion guns, inspection of trap buildings during combat, replacement of buildings as appropriate. There are enough gold coins to choose one side from the ceiling on both sides of the crystal, adding an “infinite” ceiling trap to the fusion gun。

    Analysis: after entering the boss level, the response time is insufficient to build a large number of ceiling traps, and the ceiling trap building needs to be added in advance in response to the boss crocodile sacrifice。

    Wave eight:

    The experience of anti-war towers

    The idea of trap deployment: the ceiling on the other side of the crystal is full of trap buildings — the fusion cannon

    Parsing: this wave has engineers, and it pushs with them! In the first half of the beginning of the 8th wave, when the anti-aircraft missile is checked, the defectors pay special attention to the destroyers, repair the health of the magnetic storm towers themselves, and repair them as necessary. In the second half of the wave, the cannons were laid early。

    Boss level

    The experience of anti-war towers

    The idea of trap deployment: two destroyers and self-rehabilitated magnetic storm towers were constructed on both sides of the front line to the battlefield, and the ceiling on the other side of the crystal was covered with concentrated artillery (7-8 waves were constructed earlier)。

    The experience of anti-war towers

    Paralyse: the trap building on both sides of the front-line corner can completely bind the little freaks at the junction. As for the double-brother boss-crawleric ritual of the union building, although rough flesh and flesh appear to be difficult to deal with, it is not the case in practice, and the fusion gun trap has given its core thinking。

    We're here to share all the ideas of the alliance building, and the two-student boss's play was left to a later date. Thank you for watching. I'll see you next time

    [the contents of the game, the data are based on the official version]

    The content belongs to ai technology. The fiction is carefully identified

     
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