Legends as a classic 20-year-old chinese internet trip were a milestone in an era, and the pursuit and return of millions of players. In the same year, in the internet cafes, almost every corner of the country was a legendary player who was cruising around the mafa continent, practicing class, beating boss equipment, fighting side by side, and fighting for the bloodbath. Now, the hot blood legend nostalgia edition has opened a reunion test on april 28, and the legends are going up fast, believing that many old players are already in the mood, but for new players, a well-functioning practice-level strategy is clearly essential to kill the right genie in the right place to make it work twice as well。

1-7, marfa village
All players start with a single set of wooden swords and until level 7, they have no skills. So whether you're a warrior, a magician or a monk, you can only kill the monster with your sword. Fortunately, the monsters in the vicinity of the new village are weak, and once the first bucket of experience is acquired by the first chicken-killing, deer and scarecrows, a third-class player can go a little further into the forest to compete with orcs and forest snowmen。
And seven can be said to be one of the watersheds of the hot blood legend. Players can finally learn their first skills. Here, the warriors recommend the basic swordsmanship, the magician recommends the fireball technique and the monk recommends the healing。
In the course of the pre-preparatory practice, the player occasionally defibrates the small equipment, so don't think the low-grade equipment is useless. Some of the small-scale equipment comes from a low-level monster, so be careful on the way to upgrade

8-14
After level 8, players have gained some combat experience, and at this point in time they can continue to choose to upgrade at the entrance to the wal-mart forest by nailing tortoises, ogres, orcs and forest snowmen. It's also a golden period for team upgrades in the phase of getting out of full new hands! If i'm lucky to be a magician, this is going to be a very happy time for a player
After level 11 players will continue to go deep into the wal-mart forest to kill orcs and forest snowmen, at a time when the clever use of tree and terrain features will reduce blood consumption and increase efficiency. The player who chooses a monk's profession at the 14th level will learn to practice poison, and will have a more rapid ability to masturbate with poison and sword。

15-21, long-range orc cemetery, bitch mines
Upon reaching level 15, the player's offensive power and value of life also reached an entirely new step, with new skills and additional burdens, allowing the player to carry a supply full of supplies and take risks further away from the orcs' tombs and the bitch mine. Although the mines have always been a man-made practice in the mafa continent, it would be better to go after class 18 than in the qi mine。
At that time, the three professions were fully equipped with their own distinctive skills, and soldiers were taught “sword-killing” at class 19, using high-capable weapons that would lead the way to the escalation of machinations. In class 16, the maestro learns “hellfire” and multiple direct attacks, and while the experience goes up, the equipment will be full. And monks learn the skull of call at level 19, and before that, the slow-to-go monks will go back on their backs, with the invisibility of the 21st degree, and the player will enjoy the unfailing pleasure of unilaterally killing monsters

Class 22-29
The late stage 21 maps recommend the viper valley, while level 22 is an important turning point for every occupation and can be replaced with special protective gear with distinctive professional features, such as the fighter's helmet and the magician's magic robe. Not only do they have high occupational attributes, but they also have a good appearance. Equipment of all kinds with additional attributes will emerge, choosing the most appropriate talent for yourself。
The 25th class of soldiers who learn the new skill of “sword-killing” is of great practical value in high-level monster combat and in pk, and the 28th class of soldiers who study “middle-month machete” is the best weapon to use a half-month machete. At level 24, the master can learn “blast flames” and “fire walls”. At the 22nd level, the monk studied the 26th level of the ghost shield to refine the 3rd level skull, and at that time the monk would become a real strong man, whether he was a pk or a monster, and no one would ever look down on you。

Levels 30-35, the lonely shadows in the valley of death
Level 30 can be followed by submersible exercises in the valley of death or can start learning new skills. As the hierarchy rises, players can travel to one level and to five levels of the tomb, although the map of the graveyard is relatively complex, moving down the curve, and the player who goes to the grave suggests going straight down to the left in order to effectively avoid getting lost。
Combatants learn “wieldy collisions” at level 30, and fire swords at level 35, both of which are very useful for the promotion of charisma and pk. The ultimate magic of a 35-year-old learned wizard, ice growl. Monsignor 33 studied “all cures”, a group of people's skills to recover their physical strength, and the rate of blood added was extremely high. The 35th class, which learns to call the gods and beasts, will produce a qualitative change in abilities。

Level 36 - higher, the path of jihad, the gods, the gods
After the 36th grade, priority is given to gravel arrays, which are made up of a small room full of powerful monsters with alarming rates of renewal. In order to escalate in such dangerous places, its characteristics must first be understood. But when the graveyards are overcrowded, the choice is to go to the wal-mart temple, the zuma temple, and the bone enchantment caves, which are high physical attacks, low magic attacks and require the choice of more physical defensive equipment。
Two gold positions of the graveyard: a gap between the light in the lower left corner (7,26) and the grave (22,27), which, once the monster has been refreshed, immediately ran to both places to confront a large number of monsters with a narrow terrain and, if so tightly surrounded, to use random separations from the monster at the right time。
When the player has grown to 40, congratulations. You've become the strong man of marfa, and the old monster has fallen. It's time to seal up the ferocious mines, the red moon canyon, the cow devil's cave, and even the crumbling temple will be the hottest map of a high-level player, the boss treasure
To sum up, i'm here to recommend a soldier's career, with a heavy blood burden, a strange cut-off, a better recommended wizard in the front grade, a fireball technique, and all evil. But it is in my eyes that a monk is a true strong man, and as long as you have patience and practice, you can eventually sweep the legendary continent. Of course, it's a simple way of upgrading, and most of you must be legendary old players, convinced that your experience is still varied, so the game has no fixed format, and it's mainly a desire to find the hot blood and joy that used to be in hot blood legends。




