Let's go
Delayed registration - the first number to go in after the new suit starts is not for play, but for a better player in which direction, before choosing a weaker one to register. The second one goes in, and if there are still a lot of people around, they can wait more than three hours to register the third one, so that they can stagger the top of the register of elite players, so that they can expand their development space, and so that the players around them, who are not usually on the line, can easily seize the cars that belong to them, with a decisive impact on their initial development efficiency. This technique is probably the most critical of all techniques and has only one opportunity and cannot be remedied。
An upgrade – it is not recommended to run the car immediately, but to raise the hero to a level 10 or above as soon as possible before he runs the car, which will be 10 times the level 1。
The update time – the upgrade of the quilong two windmills and the water truck is regular, and it will be updated some time after the interview, but not every time at the same time (the public survey v1. 05 is 3-6 hours), which is what is called an open time update, but when the car is visited, the first car to run is updated in four hours, and a large section of the car around it will be the same four hours。
To avoid later disputes over carjacking, it is not too much to say that running a car is a war。
Tactical
Updates – because it is difficult in principle to predict when they will be updated, they must start by running their own cars. They can be used as updates, and when they turn, they can predict that the cars around them will be updated, and heroes will be found and visited more quickly。
Rv patterns – it is recommended that each car run in a fixed order, so that when the signal car turns, the focus is on whether the next target starts to turn or not, because the order is known only to you personally, so it is generally accessible first。
Heroes level - quilong 2 has increased its gold and resources by a multiplication of grade. If the maximum resources are made available to the car, the emphasis should be on raising the lower-class heroes, because whether they receive an exp, a training grounds, or an increased percentage of the experience drug, which decreases as the hero class rises, and so, unlike the way in which he generally concentrates on the main hero hierarchy, the experience drug is used for the lower-class hero, which increases the overall hero grade faster and maximizes the overall return on the motor vehicle。
Operations
Browse the map - when looking at the surrounding area on the map, it is not necessary to wait until the map is displayed to brush the screen and to click on the surrounding range and browse quickly. For example, a map of eight screens around the city can be pressed directly to the east, north, west, south, south, east, east, north. This allows for a view of a large piece of the map, but, since it will not be automatically updated, every time it takes time to rearrange it to update the map。

Window operations - click on the name to decode any player's castle on the map, and then open another login window. The use of multiple windows to operate maps and city construction separately avoids the need to redraw maps because they are converted, while maintaining maps around cities and not because they are converted; however, it is important to note that when information is updated (heroes, construction) in any window, the pre-set city is changed, and it is only then possible to click on the map when someone hits the city。
Operation demonstration:
With the following windows:
City 1 map
City 2 map
Military command post
The arena
The military command is looking at the city's one-hundredth map
Properties
Agility priority - accomplishment of agility properties optimizes the competitiveness of a hero's motor vehicle, except for a shorter one. The time taken by the car as a whole is most important to ensure a high success rate, especially when there are more players around the city, often a 10-second gap, which determines who can successfully access resources or run empty, so agility is necessary。
Quicker to upgrade — a professional motorist hero, who, regardless of race, should make every level of freedom agile. This may be difficult for war-loving players, but in the middle of the game, there was a long time. The role of oligarchs in combat power is much stronger than that of attributes, so the sacrifice of attributes in exchange for resources to produce a strong military force is a well-calculated investment until later. When resources are abundant in the later period, it is easier to reposition attributes as combat matches at the low cost of two diamonds。

Fox riding – sitting on a low-priced ride is effective in raising attributes, with all levels offering twice as much agility as other ridings, and is the first option for speed。
Agility equipment – since there is no need for fighting, the fast-loading of green equipment with single attributes, which typically requires 500 ~1,500 gold coins to be traded in the market, with each item increasing agilely by +3 ~4 and which will not be tied, can be re-solded for sale after replacement at a very low cost, and is the fastest-calculated access other than riding. (an additional effort is made to equip the shoes of the hero's own people, as they have an additional 30 per cent agility. I'm not sure
The pet selection - unless the whole game is planned to run, the pet need not be over-selected, provided that there is one agile attribute, because any quality pet can provide up to 12 agility points after promotion。
Elf fountains – the fountain's magic fountains can increase the speed of movement by an additional 15 per cent, and can be effective not only in increasing the speed at which heroes can run alone, but, more importantly, in significantly increasing the range of hunting and exps。
One of the vip acceleration-vip functions is an acceleration of 20 per cent of 12 diamond/3 days, which, although it is a relatively expensive consumption project, is worth investing in, in combination with the elf fountains, a significant increase in revenues and the exp。
Competing challenges – because the heroes of a professional sports car are well-dressed, they are not capable of fighting alone, so they should not be like the heroes of ordinary players, so they should not overstep their ranks in large numbers; each time they choose a lower ranking, but the lower-ranking rivals challenge, so that they can make the best possible use of each victory, otherwise they will rise too fast to be able to win anything。
Policy chapter
Reasonable range — running cars can generate substantial returns, but if they are too wide, they can consume too much time, leading to a reduction in hunting time, while shorter hunting distances have a direct impact on the rise of hero status and, in the long run, on the earnings of the vehicles。
The sequence of the vehicles - it is preferable to have a fixed sequence for each car, which would not only reduce the amount of time spent on painting, but also avoid omissions. However, it is more important to control the order of each update and to avoid other players discovering newer cars earlier than they do at their own time。
The midnight bus — it is the time of the wolves to invade at 00:00-07:00 a. M. — and it is also the best time for high-speed cars, because the network is smoother, brushes and commands are faster than the day, and it is more time for them to be sequenced and prepared for the day-run。
Midway inspection – if a car has to run long distances, it would be preferable to check every three to five minutes whether the target has been taken by other players, and if the car has been stolen, then the hero can be withdrawn in time to avoid wasting time and increase the success rate of the next target。

Get in first -- when the server is restarted, because all cars are updated, they should try to get in the car first and set up their own。
Sub-cities – unlike combat-style players, to optimize their efficiency in order to facilitate the mobilization of troops, the sub-cities must be considered in terms of the abundance of resources, the density of players, and the growth of their surroundings, and heroes should be distributed among the cities in a balanced manner to facilitate their mobility。
Selecting the subcity - the subcity should be spaced by four screens, four to five cars in one screen, and areas with a total of more than 15 cars in nine palaces (nine screens), so that as the subcity increases, the efficiency of the running car can increase (because the run is shorter)
Adjacent relationships – cars may often be caught in carjackings, and many may be caught in the crossfire as a result, but it is suggested that early time should not waste much of the time in retaliation (or in eliminating competitors), rather than focus on driving cars and pulling power away。
Medium-range hunting – because a 9-screened car is more time-consuming, usually runs for 1-2 hours and for 4-5 times a day, it is crucial to systematically allocate more than 10 hours of time, if not rest, for the next 10 hunts a day, or more than 6 times a day, if forced to be less than 10 distances, the hero’s escalation will be seriously affected, as well as the income of the car; it is suggested that a 30-minute per-way medium-range hunting is more appropriate for a player who runs a frequent car。
Watermills - windmills tend to have four times their resources, but the npc purchase price of the resources (the highest proportion of transactions directly affecting the market coins) will depreciate as the game develops, with the original 5 resources being exchanged for 1 gold coin (market transactions amount to 2 resources for 1 gold coin), falling to 15 to 1 more in the later period (market transactions are 5 to 1 more), so the value of the tankers will be higher later。
The start-up truck – although the gold coins were not resourceful at first, the ability to recruit four heroes (61,000 prestiges) as soon as possible had a decisive impact on the overall initial returns, but the market, because of the restrictions on listing and the limited number of transactions, recommended that the first priority should be to get more than 61,000。
The initial windmill — 30 days after the prestige of 61000 — will become the main target because of higher resource prices. The success rate is higher if you are located in a player-intensive area, where the stenchmill is recommended for less competitive water trucks。
In the medium term, double-crossing – a month after the start of the service, when the purchase price of npc resources fell to over 7:1 (14 silver) and the market began to sell resources slowly and unprofitable, and when the market was unable to cope with the large demand for gold coins for each 2,500。
After two months, as productivity increases, resulting in oversupply of resources in the market, de-selling of resources, the latter becoming the main source of gold coins, players often encounter each other to ensure their own territorial reach。




