The benefits of hierarchy among storm heroes are self-evident, increasing the number of heroes coming in, opening up more advanced copies, wearing advanced equipment, obtaining higher-level jewellery free of charge, etc., and not difficult to practice in games. Here's where the storm hero gets his experience。
1: mainline job awards
Every single pass, the treasure box that killed an elite monster

In addition to a great deal of experience, there are a lot of game resources available in the box, and almost one of them will be able to move up to one level. The start-up phase could be easily promoted to level 50. There are countless roadblocks waiting for us to take the risk, not to worry about too few missions, and to get the reward. As long as you're strong enough, you get soft hands。
2: hang-up
Hanging up is one of the things that must be done every day, and a great deal of experience and prestige can be gained at a small cost of action. The right hang-up duration may also be selected according to their own online situation。

You don't hang up online, you do what you have to do, it's almost time to come up and harvest. It should be the most cost-effective place to experience, just a few hours of waiting, and of course it could cost gold to speed up and get a hanger. Just a few times a day on the line, it can be assured that grades will not be pulled down too much。
3: clear the main line
Each passing a small level allows for the clearance of the level, which is fought by the elite at that level, and which does not fail, amounting to a repeated brush of the genre, each of which consumes four points of action。

This is the fastest experience, and it is where the gap with other players breaks. The more sophisticated the monster falls, the more valuable it is
4: robbery
The robbery was mainly for the sake of prestige and would also yield considerable experience. In the hang-up area, other hang-up players are robbed and, after victory, the spoils are obtained。


There is, of course, a certain risk, because nothing can be gained by failure, and the power of action is wasted, so it is suggested that you estimate the strength of your opponent before you rob。
5: demon
The medals of the activities of the demons, which can be triggered by their own charisma, can also help friends to kill them. A certain amount of merit is awarded for each killing, and a corresponding reward is awarded when it reaches a certain number. The rewards include a variety of games resources, but of course a great deal of experience。

6: sub-line tasks
In addition to acquiring counterpart equipment, a small amount of experience will be gained each time a feeder is challenged。




