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  • Start with the 10th issue of the sky sword

       2026-05-29 NetworkingName710
    Key Point:Hello, young friends of the sword, and welcome to the current period, from scratch. Play sword from scratch is a game-direction project for new players, designed to integrate them more quickly。In the previous section, we described the ways in which different identities are played in the skyscrapers. In the recent opening of the new zone, what is it this evening? there was a larger influx of new players (i have also been sneaking up to prac

    Hello, young friends of the sword, and welcome to the current period, “from scratch”. Play sword from scratch is a game-direction project for new players, designed to integrate them more quickly。

    Why don't you have experience

    In the previous section, we described the ways in which different identities are played in the skyscrapers. In the recent opening of the new zone, “what is it this evening?” there was a larger influx of new players (i have also been sneaking up to practice a trumpet), and in the course of my practice, it was found that: owing to changes in ratings and access patterns, even many old players have experienced problems. Therefore, in the course of this period's campaign, we will, in particular, launch a new edition of the new zone's nascent survival guide. Let's not talk much. Let's start with the current period!

    I. Guidelines for supplements

    Why don't you have experience

    Since the previous version, the grade seal system had been eliminated, and the way for small partners to upgrade had indeed been smooth, but the problem followed: there was no class seal. After printing, how do we achieve rapid upgrading?

    As we know, in the current version, in order for small partners to have more efficient access to the experience, additional experience awards have been added to the number of interviews, trial missions, course assignments and five-person copy awards. This means that in the absence of a daily routine with the main lines, small partners can obtain more experience through the number of interviews, exercises, courses and speeches, in order to obtain them on a continuous basis。

    What we need to know in terms of the number of words: the number of people who share the five-person mandarin text with the one-person text and the five people who challenge it. To put it simply, if you used up 30 regular flat mountain awards for 31-person hits, when you went to 60 more challenges, or 30 ordinary flat mountain, you could only get individual boxes that appear randomly after each boss shoot, and no more awards like additional readings and broken silver. In addition, the number of awards is once for each boss settlement, so many small partners will see similar statements like “71 original, infinite 1, 2” in the world。

    This reminds the young people that after the passbook, the general captain resets the message book by clicking on the top right corner of the "gm menu-see-heavy reset" option, and that after the previous change, the reset member is sent back to the map before entering the message book instead of being left at the edge of the map. Thus, when the team of small partners is a serial brush, in order to save time and avoid card readings (and i believe that there are still a number of small partners whose swords are not in the solid hard drive of a three-second map), after the passbook, the captain does not rush to focus on the script, but wait until the teammates who do not speak to the npc on this map have spoken to them。

    After learning what has been gained, there will also be a lot of small partners wondering why i and other players have done the same interviews, the same exercises, and the number of scripts that have been cleared, and i'm stuck at level 79?

    Here's a little tip for you guys: when the first stage of the class reaches level 50, we can stop and hold the class until level 45, then worship the player who has reached level 50 and ask the master to give himself a master's lesson and wait for the record to be passed before moving on。

    Here's a note:

    1. When the role is too hierarchical, the experience gained from the low-level drama will be converted into a modified one;

    2. When worshiping a teacher, the pupil's maximum strength or combat power shall be less than 25 per cent and shall not be higher than that of the master;

    3. The performance of the teaching is only possible if the pupil is of a rank lower than the teacher's level 5 or above。

    A further advantage for apprentices is that they are regularly offered a large amount of remedial work, which is necessary in the early stages。

    Ii. Access to the first bag of gold

    Why don't you have experience

    When we know how to move up the ladder efficiently, let's talk about how to solve the problem of the freshmen's new “first barrel of gold”。

    First of all, we would like to understand that in the current version, the maggots of the maps are refreshed by regular daily hours and overgraded, unable to organize a strike in the early stages, and it is too difficult to obtain circulation money from the maggots. Then the only way to get the money left is to have the money and darts in the reward order。

    Identity games can take place after the small partners have reached level 31. At this point we will be able to use the coin we have accumulated through the phone book and answering questions in exchange for a mid-level dart flag in tianquil's limited store, and then find a relatively powerful team and an old dart teacher who can rely on the four maps of tsui hai, dong viet or hangzhou to take up the darts' mission and receive a liquidity bonus upon completion of the dart。

    For the killer's small partner, tianqiaco, in addition to being able to exchange dart flags, is also able to convert life and death to receive reward orders. Once you get the silver, you get the money to kill the target, but you get the money through a reward order. This path is unstable, and it is impossible, after all, to make every single one silver。

    In the case of other small partners, there is a need to obtain circulation money by carrying out identity games such as poaching, shooting and hunting, and selling the acquired materials to auction houses, while in the case of scribes and young partners, there is a need to hurry up to the map and to move up the level of books and drawings, relying on substitute workers。

    These are the elements of the current period, and in the next chapter, from scratch, we will begin to elaborate on each of the five people who are most in need of new partners. Well, we'll see each other again!

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