
It's been a long time since the game library was opened. It's been a while since i left work, i want to play a little game after dinner, i see a full-screen game, i don't know what to play, i light it in my familiar three-country collection folder, but i look at one of dozens of g's triple 14s, one of 100 mb's triple 5s, and i think it's the same old game that ended up half a day, and i've been asleep until midnight。

Some young friends don't understand. What's the point of this pixel-style, low-performing game? I can only say that you don't understand that triple 5 is the joy of being in a computer room for us, old players who have been playing for almost 30 years. It's a more genuine combination of arguments with classmates, and it's a spiritual refuge in a tired life。
Why does this old piece of shit go through 30 years, and still keep a bunch of old players alive? Let's talk about what's in the author's mind today

It's a game of strategy that's got a bunch of fancy systems, city-class and technocratic branches, and a bunch of buffs that look complicated and play with a bunch of numbers, as long as they have enough resources, they're strong enough to close their eyes, and there's no real sense of strategy

But the strategy of triple five is simple and straightforward, and the core of it is internal affairs + military +, but every step has to be calculated carefully, and every wrong step may be lost

It's about internal affairs. It's simple. It's about appointing officials and allocating funds. Politically high martial arts (e. G., zhang, zhao), and intellectually high-minded (e. G., guo jia, jai zhu) have to take care of the law and order. If we are lazy, we will not only blow up the locusts, we will also be vulnerable to popular rebellion, and we will have a lot more of a sense of indulging in a well-functioning and lax government than we are in the current games of internal affairs

And now there's a trio game, where martial arts will become more and more sophisticated, 3d modelling, dynamic drawings, and exclusive lines are all the same, but there's always a little bit less soul, and it's more like a numerical tool, but with a different mind of force, a different character, a different mode of behaviour, and no memory of who it is

But the martial artsmen in triple five, even if they are just a headpiece, carry their own “man-made” and live as if they were really fighting alongside historical figures. It's probably really weird that i'm looking at a new version of character art, but it doesn't smell like it when i was a kid。

In the 1990s, he was a young man with no heart, two dollars an hour in the computer room, and he spent a couple of hours with his classmates to get through a script for weeks. At that time, there was time to study formations, train martial arts officers, slowly expand, and every detail was too much. That immersion of happiness is a feeling that never happens again after adulthood

Now we're young and old, busy, family-related, and we don't have the energy to do it for hours. But it doesn't force you to catch up, no daily tasks, no compulsory activities, play if you want, stop if you want. I'll play two games in my free time, deal with internal affairs, fight a little fight, have no brains, have no speed, have just fun
Open the game, hear familiar fragrance, see familiar mirages, return to the careless youth, and put down all the stress and pain

To be honest, he knows that triple 5 is not without flaws, drawing rough, simple systems, and even a lot of old bugs, but it is pure enough to get us back to that simple joy in our tired lives. It has accompanied us from childhood to midlife, witnessed our growth and transformation, and is part of our youthful memory。

Maybe there'll be more in the future, but it's a 30-year-old classic that'll always have a seat in my game house. Are you still playing triple five? If you like the game, you're welcome to talk in the comment section




