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  • Pvp's common terminology and concepts

       2026-07-10 NetworkingName1250
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    Key Point:Overview of the current pvp environment and mechanismsBased on the experience of the many years of games, this season, although shaolin's pvp panels and vulnerabilities have to some extent been made up and strengthened。But it is certain that the tone of the game as a whole is still in a relatively different state: although there is a certain amount of buff for the old five, there is little to show in comparison to the mechanism's completel

    Overview of the current pvp environment and mechanisms

    Based on the experience of the many years of games, this season, although shaolin's pvp panels and vulnerabilities have to some extent been made up and strengthened。

    But it is certain that the tone of the game as a whole is still in a relatively different state: although there is a certain amount of buff for the old five, there is little to show in comparison to the mechanism's completely crushed new pedagogy。

    The following are the main features of the current popular pvp profession/heart:

    I. Super-strength decomposition/uncontrolled and transposition mobility:

    The main groups can be:

    Occupations with multiple decomposition skills and with skills mechanisms to create vacuum distance: machete/long song

    And occupations with high coverage free of charge/multi-tracing and transposition skills: the sword/the clouds/the band

    Ii. Super-high monomer outbreak/group pressure bloodline capacity

    The main groups can be:

    "how did this mess hit me?" -- the flower room

    "i'm being trampled, i'm being trampled! Oh, i'm dead!" -- doll. Fish

    And some of the more common non-fixed and guillotine combinations: one hand with a man or two swords

    But in general, the pvp, especially in the jjc context of integrated cooperation and/or fire gathering, must still be dominated by control — the bloodline — by a fixed kill trap。

    Text:

    Pvp common terminologies:

    1 what are the terms

    The term is a collection of terms used to denote the concept in a given field of study and is also referred to in china as nouns or technical terms (unlike terminology in grammar)。

    This is an official interpretation of the term, which we can simply and bluntly interpret as a term used in a particular game/area to denote a concept。

    2. What are the main aspects of the terms of the sword and the pvp

    Essentially covering multiple aspects of skills/strategic tactics/mechanisms/occupations for control and injury

    Part i of the text:

    Common control skills terminology:

    1. Knocking down/stunting/setting and locking/ slowing down

    Essentially, as literally stated, conventional control skills that can produce skills to describe specific effects are applied to the non-controlled counterparty

    The following is a description of a mechanism for introducing such skills:

    Down

    Sword three terminology

    Basically, it's literally an explanation: the skill that doesn't show is that the duration of a motorbike is three seconds

    Sword's three longest knockout skills: skybreaker

    It is controlled by the highest three levels of swords, cannot be covered and offset by lower levels of control and cannot be removed by third parties。

    If you can get a third party to the other side out of control by shooting down the target, it's a business that makes money

    Dizziness/ dizziness:

    With regard to dizziness: as with control below the level of defeat, it is impossible to use all skills when the target is dizzled without the decomposition skills。

    Sword three terminology

    The heart of the monk's chain of control - all five empty

    With regard to dizziness: a very special mechanism, i still do not know very well the level of dizziness control, and i hope to have a good person's answer。

    Similarly, it is impossible to use all skills when targets are dizzled without the skills to demanify。

    And the dizziness skills and the dizziness skills mentioned above don't diminish, they don't diminish, they don't diminish

    Sword three terminology

    So the jack crash and the five of the lions yell in a theoretical state can achieve eight seconds of seamless control。

    Set and lock:

    Control skills in the pure yang palace are dominated by these two categories and can be stunned and knocked down/standed。

    Staple:

    Sword three terminology

    Similarly, all skills, including mobility, cannot be used when they are not available。

    Locked foot:

    Sword three terminology

    The mechanism is literally that the locked-in unit will remain in place, but it can use skills! It can use skills

    The above is an introduction to conventional control skills: control skills are graded as: locked foot/fixed body/stun/stunned

    Low-level controls are covered and offset by high-level controls。

    Some of the control skills that are unique to the family are described below。

    First of all, you look more afraid of the rigidity:

    Sword three terminology

    Since all the skills of the gang are accompanied by rigidity, this is an example of skill that many people have ignored as a natural trick — breaking the wall。

    This is the effect of combining several control skills:

    Targets affected by rigidity will be repelled for a sustained period of time, and skills will not be used in the process if they are not free of control。

    2 part of the rigidity skills, the target of which can be neutralized by light power without being reduced to light power (for a suture like a dragon's leap to the abyss), should be removed by neon。

    Owing to the mental retardation of the game mechanism, almost all of the rigid-effect skills hit people who were free of charge and were in a state of movement/downfall。

    The rigidity directly covers and ends the normal control effects other than the knockout。

    Fall back:

    It is worth mentioning that some of the sects have soft control skills and that they are not available in the process of being pushed back。

    Sword three terminology

    That is to say, repulsion can be combined with other conventional controls to form a system of controls that last longer。

    At the same time, the use of repulsive skills against certain uncontrollable opponents can effectively limit his movement

     
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