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How can we find the coordinates of the temple
The temple of the undersea
If we've opened a survival archive, we need players to find the undersea temples themselves, but before we search for the undersea temples, we need to be prepared. First, make enough hydropulmonary water, which allows the player to spend enough time in the dark environment of the sea floor. In order to be able to see the extent of seabed waters, it is best to move the brightness of the game to the highest point on the right, and then we need to do some night-vision medicine, so we can basically see the extent of the seabed. Of course, we can also add support-type models to help our games, for example, small map models that can see the general terrain around them, and rules-based buildings like the undersea temple that can be very visible on the map. A small partner with the right conditions can also choose to use a suitable photo or material package, so that the seawater can be transparent and the player can see the sea floor clearly。
Then the player chooses to look for a regional problem, and my world information minister suggests that you should better look for a wide and deep ocean, where there is a greater probability of creating a temple under the sea. Finally, a very simple way to find a temple at the bottom of the sea is to use my own located command of the world, but only the version of my world after 1. 11 is currently available. As long as the locad ocean monument command is entered in the chat bar, the system will show the coordinates of the nearest undersea temple to the player。
What's in my world's undersea temple? The first time a player enters the temple of the sea floor should be to kill the ancient guards, who have three ancient guards and an infinite number of newly created ones, who in my world are aggressive creatures against the player, killing the living fish that can be cut off from the sea crystal, and who are slower than the guards are moving, but in size and in harm to the player. When a player kills three ancient guards, it breaks down the negative state of excavation buffs created for the player, so that the player can find the treasure of the temple. There are lots of crystal blocks, eight gold blocks, some rooms and some sponge blocks in my world's undersea temple. If a player wants an infinite sea view lamp, he can think of a seafloor temple, automatically creating a guard and dropping an infinite reward。
This is the end of the paper, and i hope it will help you。




