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  • How quickly can war against the future escalate? Experience acquisition and efficiency enhancement m

       2026-01-17 NetworkingName1210
    Key Point:Experience addedTo achieve a rapid upgrading in the future in defensive war, it is first necessary to learn about the experience of the game and add mechanisms. The experience shown in the system interface is up to a ceiling of 150 per cent, but in practice the player can reach a maximum of 170 per cent. The key lies in the use of specific weaponsthose who diewhich, with 100 per cent experience, can break the conventional ceiling. If the player h

    Experience added

    To achieve a rapid upgrading in the future in defensive war, it is first necessary to learn about the experience of the game and add mechanisms. The experience shown in the system interface is up to a ceiling of 150 per cent, but in practice the player can reach a maximum of 170 per cent. The key lies in the use of specific weapons — those who die — which, with 100 per cent experience, can break the conventional ceiling. If the player has both the extinction and the “free” skin of his exclusive skin, the experience will be doubled directly to a full 170 per cent. It is important to note that the experience of weapons cannot be added to the fold, and that only one of them can be chosen, so it is wiser to give priority to the highest configuration。

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    All right, let's go

    The main theme of the future against war is the central way to provide a critical mass of experience. The main course of the season is divided into 10 phases, each consisting of three small tasks, which, when completed, will yield 5,000 experiences, or a total of 50,000, corresponding to the experience needs of the eight to ten levels of role advancement. The task ahead is relatively simple, while the later period requires more difficult copies. For example, the phase v mission requires the killing of 500 enemies by machine-nail skills and is recommended to be carried out on the ice point source map, which brings together the enemy and can be completed within an hour of reasonable movement. Overall game mission experience, which accounts for about 30 per cent of overall role progression experience, is an important way to upgrade in the middle and later stages。

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    Purgatory copy is a high-impact grader strategy

    For more powerful players, it is recommended that priority be given to challenging copies of the difficulty of purgatory, in particular the mechanical worm level. The average difficulty is only 300 experience each time, while the difficulty of purgatory is 1,500 experience each time and can be challenged three times a day. Combat with fixed convoys, using high-emergence skills, such as rockets, to kill boss quickly, with complete control of approximately eight minutes. Skilled operations result in a high rate of error tolerance and efficiency. If the experience is added to the card, the single experience can rise to 2250 points, with a total of 6750 lessons learned from the three challenges. In addition, 50 per cent of the experience is added to the first clearance of mechanical worms per day, and it is recommended that priority be given to completing them in order to maximize the benefits of experience。

    Daily rhythm and long-term planning

    In combination with the basic experience of daily missions and the high returns from prison copying, players can gain approximately 11250 points of experience on a steady basis per day. Working 30 minutes a day to complete the season, 25 minutes to challenge a copy of purgatory prison, a total of less than an hour, will enable the upgrading process to proceed efficiently. In a week or so, the ranks can be upgraded to 15,6 levels, with even a short chance of reaching full grades. As long as the challenge goals are sustained, active participation in the purgatory copy and advancing the main course of the season can quickly unlock all weapons and functions and lead one step on the battlefield。

    Game download guide

    The future against war downloads

     
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