In the dnf, it is an important game — a task — that is, a play, a play, a play, a play, a play, a play, a play, a play, a play, a play, a play, a play, a play, a play. Speaking of missions, do you not know if you are fully familiar with the manual mission system? Here's a small compilation of information about the dnf mission system。

Introduction to the dnf hand-travel task system
Main line tasks
The main line mission will accompany us as we create the role, and if we want to experience the drama, we must also go through the main line。
On the left side of the main page, a hand-shaped ui will guide us to the main line task, and it will be convenient for us to follow the instructions and automatically go to a copy of the required task and to the npc。
There are many warriors who do not know how to open the taskbar, and above the task window, there are both tasks and team functions that can be accessed directly into the taskbar by clicking on the task, where they can view all ongoing and completed tasks。
During the upcoming upgrades, the main line mission will bring us a great deal of experience, and it will also bring us a great deal of drama and ease。

Ii. Outgoing assignments
Once the task column has been drawn up, the main line tasks are carried out below, which include, inter alia, the task of transfer, the task of awakening, the task ahead of the abyss and the task ahead of the rotes corps。
Outreach missions are also one of the tasks that we have to do, and we can be rewarded with a wealth of rewards for our role。

Iii. Daily tasks
The focus of daily tasks, which we call daily achievements, is to reward us with many useful props, which are more important resources at a later stage。
For every daily assignment, the corresponding incentive is paid only once a day. On that day, all three, six and nine daily assignments were awarded the corresponding gold coins and proprietors。

In the column of achievements, there are two more role achievements and adventures, with the achievement of the role achievement being followed by an upgraded level of achievement and the higher the level of achievement, the more four-dimensional attributes the system adds to the role。

Once the adventurism has been accomplished, the adventurism will be upgraded, as will the addition of four dimensions。
The reward for the mission's achievements is mainly tera, which is the key currency that we need to use later, so the mission's recommendations are to be completed as much as possible。

Daily achievements are essentially tasks that have to be done with time every day, and the accumulation of resources can save us a great deal。
In addition to this, we can devote time to the task of accomplishment。
Iv. Daily commission
The day-to-day tasks in the bulletin boards, which include, inter alia, day-to-day, time-limited, ancient underground cities and team models, are also very important. These daily commissiones will also provide us with incentives for rich gold coins, experience, special currencies, etc。
The accomplishment of these tasks is very important for the development of our roles and for the upgrading of our equipment, and it is also important to remember that, after reaching a certain level of daily commissioning at the appropriate level of openness, you will take a small amount of time to complete the daily commissioning

In general, while the mission system appears to be more complex, it is in fact more leisurely for everyone to experience dramas and upgrades in the early stages, depending on the main lines. After the later stages of our hierarchy, there will be more everyday and more open play, at which point we will be able to significantly enhance our role by doing all kinds of daily and achievements。
Message box: chuanbeiol@163. Com




