The mortar was a classic pixel pixel pixel game in the country in 2000, and many versions have existed since its introduction into the country, and today it is an official 50-storey version of the classic mortar that you share. The game is a classic one that seeks to return to the traditional pixels game, has a retrofitting pixel style, has the original roller, and has been better used than before. Although the interface on the 50th floor of the classic mortuary is much like a common dungeon game, in fact, it takes a lot of brains to play it, and any reckless choice can lead to the failure of the game, where there are attribute attacks, defenses, lives, coins, experiences, etc., and where the number of injuries to monsters is calculated as the enemy's life/(their own attack-the enemy's defence); and where the number of injuries is calculated as the number of monsters' injuries (enemy attacks-their own defence). In short, the original mortuary, the 50-story mortuary, led the player to explore the roots of the mortuary and to learn the classics。

Classic mortar 50-story cell phone strategy
There's a dark wall on the left side of the five-storey sword
There's a dark wall above the nine-storey shield
Boss on the 10th floor will have six of them beat you first, plus a total of 634, so we'll have enough blood. Go on
Top left, top right businessman, 12th floor
There's a dark wall on the 14th floor of the stairs
There's a red key on the 14th floor, on the left
The top right thief on the 15th floor will open your way
On the 16th floor is the dark wall above big slim, and on the right side of the ghost there's the dark wall that can get holy water
There's a dark wall underneath the 18th floor of the stairs
In the middle of the 19th-storey cross wall is a dark wall that can get a cross
There are many dark walls on the 23rd floor. It's go-0f. It means zero. That's what npc says about secrets. Be careful not to miss the one in the middle of the letter g and hit all the dark walls before the 29th floor thieves let you through。
The 33rd floor has a right-hand sword trap, and it takes four monsters to get through. If you go in through the left side of the sword, there is no machine (the gap becomes a wall when you go in, you have to shoot four monsters to the right to get out of there)
Eight yellow-gate monsters on the 34th floor. One red, four yellow keys on the left
The 35th floor is down ahead
There's a structure above the 38th floor shield. It'll be sealed in the back wall. We'll need a 3-blue door to get out or break the wall
39th floor upper left room, opening two yellow doors at 12 and 3. Device
40-storey boss area monsters are first-hand attacks, not shown in the monster manual。
On the upper right 41st floor, shoot the top left wizard and hit him in a symmetrical position, and then down the stairs. Device
On the 48th floor, the sword's door is broken and it can be dug into the wall or flown in with a flight symmetry. Suggested use of pickles
The 49-layered false devil, who first had to take down the four magic guards up and down (forming the dice five) would have to lower his attributes. Or he'll have to bleed 8,000
The real man is on the 50th floor. He's going to have to hit the 25th floor master to get the red key

Game characteristics
1 classic retro-pixels
2. Simple and interesting game operations
3. New level for brain burn
4. The new magic game experience
Update log
V1. 6. 5
Update the unity engine and repair the engine safety leak hole




